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jpk
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Minneapolis
Feb 1999 time: 05:12
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Whenever I have seen the AI capitol move it has always been to either a neighboring city or one city over to a neighboring city.
As far as I know the only limitations is enough money.
A good strategy for the AI would be to move the capitol from one continent to another. I have never seen that happen.
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SCG
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of less than all that I see
Jun 2000 time: 00:12
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I'm pretty sure its only a money limitation for the same turn moves (which is where the avoiding of spaceship recall applies) In OCC #10 (the fundy game), I destroyed the English capitol twice, twice splitting the empire in half. They went from over 8000 gp to 4000 on the first split, and 4000 to 2000 on the next split. I lost the game due to too few spies, but i tested it afterwards. They had just over 2000 gp such that when i took the capitol as a large city, i captured enough gold to keep them below 1000 after the split, and the ship was recalled. If i went ahead and knocked it down to 1 and then destroyed it by capture, they had enough gold to build a new capitol. Im not sure how many cities they actually had at that point, but they launched with nearly 40 cities (no wonder they launched before i did), so with the 990 or so gold and quite a handful of cities still, they had enough combined gold and production to build another palace.
So my conclusion would be that it is only gold that matters when the AI capitol escapes to a new city.
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April Cantor: Sire, in order to expand further we must first gain favor of the King
SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince
*goes off and starts gifting gold and techs*
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