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debeest
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I've only recently learned, from this forum, that when you fill up the science box with beakers, any excess is lost. (Doh! It works that way with food and shields, but once I learned that beakers carry over after you trade for an advance, I didn't check on what happens when you get the advance on your own.)
Sometimes when your science gets very large, the number of beakers needed for an advance is nowhere near an even multiple of beakers you get per turn. How do people arrange things to avoid wasting a substantial percentage of beakers?
Of course you can titrate your science output by adjusting the tax rate or by adding or removing scientists, but often that way is wasteful (little use cutting your science if you don't have the improvements to take advantage by producing taxes). Also, how do people manage caravans with regard to this problem? I've just delivered a couple caravans whose huge science bonuses were almost completely wasted.
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DaveP
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Trade (and therefore beaker) production also changes unexpectedly at times. This can be result from changes in the trade produced by a trade partner (either up or down). Your trade can also be impacted by invading AI, sabotage, pollution, or expiring wonders.
IMO, it's best not to micromanage right down to the last beaker, but instead leave a small cushion of overproduction.
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jpk
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Minneapolis
Feb 1999 time: 05:12
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I check my flask status prior to delivering caravans. If I think most of the flasks will be wasted, I don't need the money on that particular turn, and I don't think an AI civilization will destroy my caravan I will wait a turn or two before delivering it.
Sometimes I wait several turns. If the caravan is a desired commodity from my science city to a large city half way around the world. In such a situation the caravan can be worth several turns worth of flasks.
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debeest
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Thanks, especially to Git 1. Now I feel less dumb for having always thought the beakers carried over -- they mostly do! I only started OCCing recently, and never focused on a single science city, so I never encountered the problem of serious wastage before. Now that I think about it, I have gotten multiple techs per turn now and then, so I should have known for sure that they carry over.
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debeest
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Oh, my, yes, I only meant that I'd never done SSC until I started OCC.
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debeest
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I haven't, but now that I've seen what SSC can do all by itself, I'm eager to see what it can do with a little help from some other cities....
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