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freshman
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I'm no "pro" by any stretch of the imagination, but I can definitly win before 2000AD! I'm sure there are other pro's out there who may find this topic down right boring because they've long since found conquering-mode to be boring on a random map unless they handicap themselves some way. Anyway, here is some non-pro advice (and I assume you play on Deity level):
1) attack as early as possible just when you've enough of a tech advantage. (say Elephants or Crusaders are enough to take on Phalanxs, Warriors, Horsemen) - esp. if you build Sun Tsu's
2) tip huts - to get those free tech/$/units agressively - attack with those free units to knock off as many civs before they even get off the ground
3) build ICS-style til say 20 cities - Monarchy - Trade - MarcoPolo - Hanging Gardens - Sun Tsu's - Polytheism/Monotheism; then switch to conquering mode - pump out Eleph/Crus's + Diplo's + triemes (see http://www.cms.livjm.ac.uk/wittgenstein/davev's_ics_strategy.htm ) When in conquer mode - shift to money - no need to research stuff - no need to build anything but attacking units/diplo's/ships. You can even get rid of some of those garrisons (disband them in a city for half their value in sheilds) as HGs takes care of happiness and garrisons seems to hinder HGs effects.
4) use Marco Polo's Embassy to discover where your enemy is early! (by asking for his map after buttering him up with free tech) Infomation is crucial - knowing right where to land those ships and where to best build them saves a lot of frustration - and almost seems like cheating - but hey - you asked.
5) Save your diplomats for cities on rivers say after knocking off the capitol so that they cost less. Or use them to knock out city walls before attacking - if you attack early enough - the AI won't even have built walls.
I've used many tips found in this forum to improve my conquering game on Deity/Medium Map from 1200AD win down to a 600AD win. Scrounge around in the Great Library.
But hey, most of the true pros here are landing a ship on AC by then - which really kicks butt!
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freshman
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that doesn't happen for me because
1) I don't give away Polytheism or Monotheism period. In fact usually I get maps before I've even discovered them. I usually give away stuff like Trade or Monarchy, etc...
2) I give until they are Worshipful - no more - no less
3) I wipe out civs close to me way before maps anyway - so that my core cities are immune.
4) blitz = no/little chance for retaliation
that isn't to say I've had some losses due to AI elephants, because sometimes I play a little risky: no risk = no reward
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freshman
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I'm not sure, perhaps some other pro here knows this, but I think power plays into how readily AI gives away maps. Since I've been ICSing my power is Supreme right from the beginning; lots of units = lots of power (need lots of garrisons anyway for happiness). Maybe that's why I have an easier time. I've never really investigated the phenomena of map exchanges because I've never really had any difficulty achieving it.
Like, 3000BC = 22 turns, and you are faced with Elephants at your doorstep? hmmm... Every game is like this? Small map? or medium map?
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freshman
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Whoa! Sorry ScouseGits, Venom and others for misinterpreting my "list" as an order-list; it was meant as an importance-list
Monarchy
Trade
Marco Polo
Hanging Gardens
Sun Tsus
the ORDER in which I always go is:
Monarchy - Trade - Hanging Gardens - Marco Polo - Sun Tsu
I definitly like happiness as early as possible for expansion; but I really find MP indispensible.
(the 3 wonders are usually 5-6 turns appart)
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DrFell
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I ususally play 2x2x, so to 1x1x players this won't really apply, but I place my capital on shielded grassland or plains with a forest/production special or ocean/trade special in useable range. Whales are nice since they offer all these at the same time. The reason for this is so I can produce a warrior in 2 turns, and a horse in 4. I suspect in 1x1x it doesnt really matter where you put your cap, as long as it's got decent trade and prodcution, i.e. forests and ocean or rivered grass. Build cities next to resources to start off with, then fill in the gaps (best on 2x moves).
After building the warrior switch your worker to an ocean square to get horse faster (you may have to switch production to a sett to stop having another warrior built), then switch back to build the horse. After researching horse first, go for monarchy.
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Like2frolick
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St Louis, Mo, USA
Nov 2000 time: 05:14
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ICS: Build cities as quickly as possible.
ALso.....ICSrs have a lot of trouble with Barbs.
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All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
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