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phaedrus
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Portland, Oregon
Aug 2000 time: 05:12
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I've played several games with the larger maps and find them challenging, especially near the end when the AI starts builing a huge spaceship in 1 turn. It would take a good starting position to win.
Actually, I've been flirting with an idea for a scenario based on an island archipelago map with all of the civs starting with map making and trade. A polynesian theme in which trade, naval exploration and naval military tactics would be important. Just a thought. If anyone wants to put that into a scenario, be my guest. I haven't had time to design it myself and doubt I will ever get to it.
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"Then what happened"
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