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Annorax
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Montreal, Quebec, Canada
Jun 2001 time: 00:14
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Does anybody know how food/prod/commerce numbers are generated for a city? Since now we don't have control over the individual workers it's kind of a mystery. If I put tile improvements all around a size 1 city, how much of those will actually benefit the city? Are all the tiles worked for a size 1 city, or only one? Thanks
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Annorax
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Montreal, Quebec, Canada
Jun 2001 time: 00:14
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I just went through that thread you mentionned. Excellent stuff! That's exactly what I needed, a rough explanation of what's goin' on and how the tile improvements affect city outputs. I'm disappointed to see that trade only affects gold though. I find that pretty dumb but anyway. In my current game I'm conquerring the world quite easily but I just reached my max number of cities. That kinda killed my momentum. I'm still at least 7-8 techs away from a new govt and I wanted to speed up the process by increasing trade. But it seems that it's not a good idea. I'll build Nature Preserves everywhere instead...
Another question: what's the max city size one can reach? I was looking at the score page in the game, and there are a few lines dedicated to number of cities of a particular size: x <300 000, 300 000 < x < 1 000 000, 1 000 000 < x < 5 000 000, x > 5 000 000. A city of 5 million would mean 500 workers!!! To me that seems ridiculous. Has anyone been able to go that far?
Thanks again for the explanations.
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