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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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I have ToT, but never got into it. Blurry graphics discouraged me at first, but even after downloading improved units and terrain I never get around to play it.
Every time I read one of your suggestions on what to play in ToT it seems like a lot of fun, especially the fantasy game. Beforehand, the science fiction and extended games also sound interesting. Linked maps, cities in the air and so on...
So, what can I do to get into the game?
- Are there even better graphics now somewhere to download? Which are the best ones? If I download the "standard" civ II ones, which of the games can they be used in?
- What about the various bugs (like the Ultrastring theory or whatever it was called) that were constantly brought up in the ToT forum, are they still there?
- If so, what do I have to do to fix them on my own? I have the patch already.
Any suggestions and tips are appreciated.
Carolus
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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:12
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You can certainly load the large graphics images that contain the terrain squares, and gamma-correct the entire sheets. I did that to lighten maps 1, 2 and 3 in the fantasy world.
One of the stumbling blocks to getting into the fantasy game is the renaming of the wonders. I recommend going into the text file that describes the fantasy wonders and adding little notes about their equivalents in civ2, so that you don't have to keep looking these up.
The wonders are in most cases not quite the same, usually because of where they come on the tech tree, or how they expire. The equivalent of leo's workshop is refreshingly unimportant, and the equivalent of great wall sometime expires right after you get it. Commune(ism) is terrific as usual, but it takes a LONG time to research all the prereqs. Etc.
Another stumbling block is that neither the game, nor the books written about it, tell you clearly about which creatures can move between which maps and how. Learning to read the rules.txt file gets you comfortable with the new unit capabilities.
The first time I tried to play the fantasy game, I choose goblins, and got really confused by their peculiar underground terrain. If you find underground terrain confusing, try mermen instead.
Be prepared to spend time studying the new terrain types (there are LOTS of them). If you have a set of pragmatic rules for building cities near certain types of land, these will only help you on map 0.
It takes some brainstraining to get used to the multimap stuff, but that's really fun to learn.
The other real pleasure in the map game is discovering that the civ2 strategies for protecting the perimeters of your land areas are usually useless, as attackers pop up from other maps.
- toby
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toby robison
criticalpaths@mindspring.com
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