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tniem
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Hope College
Apr 2000 time: 00:14
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States have been discussed before and I have always liked the concept in many of the possible facets. I agree with ancient on this one.
CTP box was also a good addition to the civ series I would like to see a combination of the two if possible.
edited: due to word choice
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Mahdimael
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Sandy Eigo, CA, USA
May 2001 time: 05:14
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I don't know if I like the idea of states as anything more than a cool graphical feature. If we think about it in Civ terms, a state would be comprised of 1,2 or perhaps 3 cities depending on the size of the state. For instance, if we want New York state, it would be comprised of New York City. California would probably be Los Angeles, San Francisco, and possibly San Diego.
How could it be implemented? Maybe if two point system is used: 1. the city is within x squares of another city and
2. a one time random number generator comes up positive (chance halves if the close city is already part of a state)
Alternatively, you could just have the player organize states by selecting which cities would be in which states, (the distance rule applies) or none at all
In terms of game use, perhaps cities within states can help each other slightly in some way, but gain a penalty when doing the same with cities outside of the state. Trade would be an obvious choice, but others exist. Or unhappiness caused by the military is negated when in the state, but is increased when out of the state.
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