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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:14
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sboog,
Don't give up. With deference to the guys who wanted you to start on deity, Civ2 is a complex game and I know I would get frustrated fast playing on a high level, back when I started.
Get the feel of the game. If you want to win, start a new game on a small map, 3 civs, villages only, chieftain or warlord level. Build your first city, build a warrior to explore, another to defend, and start building settlers.
If you want a simple strategy to follow, try this:
1. Don't build anything but settlers and military units unless you have a good reason to build something else. Use the settlers to build cities and roads *only* in the early going. Expand, always expand! Later in the game, when the cities are getting big (like 8+ citizens) you can mine and irrigate more. Early on that's a waste of the settler's time. Settlers are for building cities and connecting them with roads.
2. Keep your science rate as high as you can. So long as you have a positive cash flow, don't worry about setting taxes high. You may need to increase luxuries as the game progresses (especially in Republic/Democracy) - but probably not above 20%. If you have a lot of cities rioting, try turning luxuries up.
3. Try to start building Wonders as soon as you can. If a city in the early going has a good defender or two, and produces 5 or 6 shields, it's a good candidate to start a wonder. Once a Wonder is being built you have a good reason to start building something other than units and settlers. Build caravans and send them in to the wonder city to help build it. Later in the game, when cities have grown to 8+ size or so, it becomes worthwhile to send caravans to other cities (preferably foreign) to set up trade routes.
4. Keep repeating the process. As your cities grow, you might need things like temples to keep order. You'll probably want to build other things, too. Bear in mind that until the city is pretty big, most buildings are a waste of turns the city could be building a settler, wonder, caravan, or military unit. But experiment. Once you move along and get to the point where your Civ is running smoothly, expanding, and cranking off science advances as fast or faster than the AI does, you can experiment at will.
5. As soon as you learn Monarchy, switch to Monarchy. As soon as you learn Republic, switch to it. As soon as you learn Democracy, switch to it. Unless you are an out and out warmonger, Democracy has the most advantages, at least at the lower levels.
I am by no means an expert. However, the key it seems is to get your civ running along well and get the hang out of the interrelationship between taxes/science/luxuries, and between defending your existing cities/founding new ones/capturing enemy ones. Once there you can fine tune things and start having fun with the game and moving up in difficulty.
Good luck!
STYOM
Last edited by Six Thousand Year Old Man on 04-07-2001 at 10:53
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War4ever
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I live amongst the Red Sox Nation
Jan 1970 time: 21:14
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Another important thing to remember on small maps is that they are often rocky. Therefore you need to control the high ground. Now in single production you cannot build cities anywhere......
so i often look for rivers even if they miss specials. You can always fill in spaces later not to mention building on a river is good for defence, helps trade and it gives the automatic road.
get some of your units out asap, keep tipping huts and keep building cities..... remember overlap is ok, most of your cities won't grow past size 8 anyways so if cities share some rocks your ok.
i like dips in small worlds as they allow you to move troops around zones of control.
build a fort near the enemy and let them spend countless shields and troops against your strong defensive position.
if possible set up a barb killing zone. more often than not the barbs will come from the same areas on the board.... takea few units and put them on good defensive terrain and set up a zone you can hunt the kings down in....that 150g adds up over the course of the game.
Dont build all the improvements....those are meant to slow down the player and detract him from his game plan, which in any game is to grab as much or the best real estate around. Now some will say that this isn't true.... and if you are doing a perfectionist style then yes you don't need the whole board.... but for this purpose which is to win, the easiest way to win is via conquest
once you have 8 cities.... pump out another round of settlers to connect roads and to do some minor improvements..... then settle those settlers too.....
keep the caravans pumping out of your inner cities while continually expanding.
build Hanging Gardens first and foremost..... with it , you can expand at will ..... while this isn't a trick to rely on, it does help making the game that much easier.
Go for the SSC (super science city) col , cop, issacs, in your cap or best trade arrow city, some people dont' use collosus and just use HG for this as well. If you can build all four go for it.
Bee line after that to invention, and Democracy..... with leos your army is safeand upgrades in many ways for free and with SOL you can decide which route to take in your quest for victory.
Now this is what i would find to be an easy strat to use...... by no means perfect and by no means always attainable.... However if you start with this and build those wonders, you will have an easy chance at victory via spaceship or conquest. once you have a few games under your belt with this strategy you can tinker and add some advice from others, or implement new ideas on your own.... its just a basic guide to getting you into position to dominate the ai.
If by AC, then keep pumping caravans while improving the land around your cities for growth and eventually for production of spaceship parts. Find an ai on or off your continent, preferably a "nice" ai like the babs or egyptians and send your caravans there.
If going by conquest pick up sun tzu's to make you battles easier.... once you have a tech window....... go for an attack. Dont give in to the ceasefire if you can take the civ in one turn.....or most of the civ in one turn..... Best bet is to take the capital out first.... then if you like you can bribe at half the cost or just smash the useless cities into the ground.
either way, finish the job quickly and swiftly. Once one civ is out of the way, figure out if your tech lead is enough to take on another civ.
Try not to get bogged down on too many fronts ....or you will suffer like Germany in WW2
If there is one thing i cannot stress enough its to build caravans. Whether AC bound or bloodlust, caravans will get you quicker to your goals everygame.... and i do mean everygame....
Now on most small maps, the game is pretty much over by the time you get SOL.... find a bully take him out, grow twice as big as you were from his cites and the rest will fall...
well now that i read over this, i realize how "basic" a strategy it really is.... but on a small map it works to a T.
if you need other hints i am more than willing to offer them..
*walks away shamefully knowing someone will rip this strat for a newbie apart*

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kcbob
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Kansas City, MO USA
Dec 1999 time: 23:14
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If the truth were known, SG, you and SG2 are among the top 10 most helpful posters on this board. Well, maybe the top 20. Okay, for sure in the top 50, uh, 100. No, make that the top 500. All right, once in a blue moon, you come up with something good. 
Seriously, Rasputin, listen to the SGs and you will soon enjoy much success. 
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jake03
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quote: Originally posted by kcbob
If the truth were known, SG, you and SG2 are among the top 10 most helpful posters on this board. Well, maybe the top 20. Okay, for sure in the top 50, uh, 100. No, make that the top 500. All right, once in a blue moon, you come up with something good. 
Seriously, Rasputin, listen to the SGs and you will soon enjoy much success. |
______________________________
I completely agree and if you have an unsolveable problem post it and wait for SG to tell you what he did when he had it.

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Rasputin

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Brisbane
May 1999 time: 15:14
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quote: Originally posted by kcbob
If the truth were known, SG, you and SG2 are among the top 10 most helpful posters on this board. Well, maybe the top 20. Okay, for sure in the top 50, uh, 100. No, make that the top 500. All right, once in a blue moon, you come up with something good. 
Seriously, Rasputin, listen to the SGs and you will soon enjoy much success. |
I intend to do as the SGs tells me.. They are definatly in the top 10 of helpful people ...
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Rasputin

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Brisbane
May 1999 time: 15:14
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quote: Originally posted by Blaupanzer
Twenty to 30 cities is not a small island; | is if the citys only one squareaway fro meach other, means that the isl;and is opnly 60-80 sqaures all together which is mall maybe not tiny
quote: 200 BC is not a terrible time for HG; being beat to several wonders is usually a product of starting techs and trade arrows available to each civ. All these "difficulties" can be overcome. Don't quit early, the AIs have no staying power except that they keep on growing, and growing, and growing ... | I fin d the longer the game goes the better the AI as it teams up and forms Aggresion pacts agaisnt me quote: So, get ready for a fight, grow by eating the AIs, target cities with Wonders you want. Note that all cities with Wonders can be found by going to the "Find City" function. Even if the area is black and unexplored, that city is in the middle of that area, so target your search to that. | I do that , i usually attack with crusaders (vet of course) but find tha ti dont have wenoguh cvitys to produce the winning punch
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