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Dale
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Sir! Why do you keep clicking on me?
Dec 2000 time: 15:14
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Hexa:
The size of the screen you get to work with includes the full piece of parchment plus the section above the parchment where it puts the year and civname. I'll put a blank template in the doco when I'm finished and send it off to ya. 
PACK UPDATE: (The first one)
I've played 300 turns of a game (hard, 8 civs, 2nd lowest barbs, huge) and can give you some details of what's happened. My civ totally controls a continent with space for 7 cities. I was the only one to start on the continent. I found early on the continent to my left which has England, America and France (America in the middle). This continent stretches from the south edge for two-thirds of the height of the map. It's huge! Overall I'd say this continent is about a third of the map space. The English have pushed northwards and killed off the Americans to one city left. There's peace now. The Americans stole a couple of cities from the French early on, but lost them back to the French when the English pushed through. I've got one city on this continent so I can keep up contact and military presence for threats and defense. The rest of this continent is claimed. At this point, I've had no wars. At the north end of the map a huge continent wraps around the whole globe with a straight to the edge of the map in the middle of the map. Three civs inhabit this continent. Due to glaciers, one civ is isolated, but has made contact with it's neighbour across the straight. So far there is no contact between continents as SOL's have only been available to a few civs for about 20 turns. The Scottish is the biggest on this continent having been in a war with Native Americans for a long time and completely surrounding them leaving the NA's with only 4 cities left. Both the English and Scots have about 20 cities, which is increasing their unhappiness. All AI civs have gone nuts with mines, farms and roads, and the Scotts have a city surrounded by grassland that is size 25! My biggest city is only 15 so far. No AI has a sizable navy yet, but that's more due to science than no desire to build them (only 3 civs have ironclads at this point, with only a couple of SOL's floating around exploring). However, there's quite a few stacks running around and most cities have 6+ defenders and walls. Both continents wars are reaching a stalemate situation as cannons are currently in most civs research options. I have SOL's, ironclads, infantry, cavalry and currently researching cannon. My civ is currently 3rd on the overall graph, but the only thing holding that up is military (2nd after English) and economics (3rd after English and Scottish). My science is coming 5th, but equal with 3rd and 4th. At this point in time, the English and Scottish are runaway leaders. But this could all change as it is reaching the point in the game where the other side of the world is within reach (transports soon, cannons, infantry/machinegunners). I've only been able to get one wonder so far (Hagia Sophia) as the AI's are pinching them from under my nose. The barbs have only appeared on one continent (to my right at the bottom) and wiped out the last civ early on when they only had 3 cities.
This game is being played with Med Pack, Cradle and my mods as noted at the top of the thread. Since these three sets contain most of the changes in text files and slic to the game, I'm testing these out first. I'll start a new game soon with the addition of the 80% science cost that Frog_Gamer contributed. (I received it this morning)
All up I'm pretty happy with how the AI is going. Considering I'm only testing on the Hard level and only just catching up in science and military after 250 turns, it's looking good for the harder levels. I'll let you know how I go with more additions.
Last edited by Dale on 09-07-2001 at 10:37
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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:14
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Immortal Wombat:
Hey...
Yeah, I kinda thought it was the text... hmmm...
Would there be a way to change that text color to something more attention-grabbing---like red...? Red would be perfect.
That way, perhaps the resolution could be sharped by {even} 10%...that would really help {cuz many pics are going to be difficult to see without obscurity}...if one can find the corresponding file for opaqueness 
{I wouldn't want them all to be crystal clear, of course--if the text must be slopped over them, it would be hard to read--even if it was in red...cuz of red flags, say...}
Yunno, now that I think of it...that's ridiculous--first the leader pics do not even work, which deserves its own Column ....but why why scribble text all over it!? I mean, *several* I have worked on for days--and nothing subtle will show up: they'll all look frosted over anyway! Too bad there wasn't a way...hmmm...well, I'd have to test it myself--but have no copy of the game yet 
Oh well--thanks anyway 
Dale, anyone:
Do you know if there is one file which puts the text in the box?--is the text a file which also makes that box fuzzier? So *if* there is a way to make that box more transparent, would it also make the text more transparent--black *or* red text?
Thanks in advance 
T.
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