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Odin
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Biology Nerd at Minnesota State University Moorhead
Sep 2000 time: 23:14
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I changed one of the extras to the following
Heavy Armor, nil, 0, 3.,0, 12a,6d, 2h,2f, 9,0, 0, Rob, 000000000000001
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Alinestra Covelia
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I sense the dodgy presence of Bing - a presence I've not felt since...
Feb 2000 time: 00:14
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Remember that the three-letter abbreviations of the civilization advances CANNOT be changed. They are hardwired into the game, and if you rename them and them make a civadvance, city improvement, or military unit dependent on the renamed advance, then the game will crash.
Another thing you have to be careful about is that in any given game, in any given scenario, each and every tribe MUST be able to somehow research towards the Future Tech advance (abbreviated to "..." in the rules). You can rename it, reposition it, do what you want with it, but as long as every tribe is capable of tracing a path through the tech tree towards it, then the game will work.
I remember a couple of times I restructured the tree and my game always crashed past the first turn. I couldn't understand why, and went about rewriting the RULES.txt line by line. It took me ages, and the final result was that I'd forgotten to make Future Tech accessible to all.
Generally speaking, whenever I'm making a new scenario, I rename the tech to "Joy of Decadence" or something similar and give it nil,nil requisites, so anybody can research it straight off. The fact that people can research other techs besides doesn't hurt the game at all.
Hope that helps.
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