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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > The game screws up when I make my own units and advances in Rules.txt!!!
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Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:14
Question  Old Post 06-07-2001 02:04
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#1 Report this post to a moderator
The game screws up when I make my own units and advances in Rules.txt!!! Support Apolyton, buy Civilization: The Boardgame

Every time I prepare an custom unit or Advace from the 3 extras at the bottom of each list the games goofs up! What gives?

Cavalcadeus is offline Cavalcadeus
Warlord
Ontario
May 2000
time: 00:14
  Old Post 06-07-2001 08:15
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#2 Report this post to a moderator
Increase Your PM Length

Maybe if you attach your rules.txt here somebody could check it out for problems.

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:14
Angry  Old Post 07-07-2001 09:55
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#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I changed one of the extras to the following


Heavy Armor, nil, 0, 3.,0, 12a,6d, 2h,2f, 9,0, 0, Rob, 000000000000001

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:14
  Old Post 15-07-2001 23:30 Visit Vlad Antlerkov's homepage!
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#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

Was that line copied verbatim? In that case, the problem is in the fourth column, as there's a period there where it shouldn't be. Delete it, and it should work.

BTW-- you wouldn't happen to be working on a modpack or scenario...?

Alinestra Covelia is offline Alinestra Covelia
Queen
I sense the dodgy presence of Bing - a presence I've not felt since...
Feb 2000
time: 00:14
  Old Post 16-07-2001 00:27
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#5 Report this post to a moderator
Lose 30 kilos (of popups)

Remember that the three-letter abbreviations of the civilization advances CANNOT be changed. They are hardwired into the game, and if you rename them and them make a civadvance, city improvement, or military unit dependent on the renamed advance, then the game will crash.

Another thing you have to be careful about is that in any given game, in any given scenario, each and every tribe MUST be able to somehow research towards the Future Tech advance (abbreviated to "..." in the rules). You can rename it, reposition it, do what you want with it, but as long as every tribe is capable of tracing a path through the tech tree towards it, then the game will work.

I remember a couple of times I restructured the tree and my game always crashed past the first turn. I couldn't understand why, and went about rewriting the RULES.txt line by line. It took me ages, and the final result was that I'd forgotten to make Future Tech accessible to all.

Generally speaking, whenever I'm making a new scenario, I rename the tech to "Joy of Decadence" or something similar and give it nil,nil requisites, so anybody can research it straight off. The fact that people can research other techs besides doesn't hurt the game at all.

Hope that helps.

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:14
  Old Post 16-07-2001 12:02
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Support Apolyton buy from Amazon

quote:
Originally posted by Vlad Antlerkov
Was that line copied verbatim? In that case, the problem is in the fourth column, as there's a period there where it shouldn't be. Delete it, and it should work.

BTW-- you wouldn't happen to be working on a modpack or scenario...?


I think there is supposed to be a period there.

Why don't you simply use the in-game editor. After you've made the changes, open the rules.txt and see how its been changed (vs your manual changes). Its very easy to make one little hidden mistake anywhere in the rules file and I don't recommend editing it directly unless you are doing No No advances.

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:14
Red face  Old Post 23-08-2001 06:18
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#7 Report this post to a moderator
Got spare money?

quote:
Originally posted by kobayashi


I think there is supposed to be a period there.

Why don't you simply use the in-game editor. After you've made the changes, open the rules.txt and see how its been changed (vs your manual changes). Its very easy to make one little hidden mistake anywhere in the rules file and I don't recommend editing it directly unless you are doing No No advances.


Kobayashi: I don't have Fantastic Worlds.

Alinestra Covelia: Thanks for the tips

and by the way I'm starting a Rome Scenario, Those tips will really come in handy.

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