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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Animation Movement with the units - somethings ugly!
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ContradictioN
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  Old Post 06-07-2001 10:31
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Animation Movement with the units - somethings ugly! Increase the size of your Attachments

tiny wee rant

I noticed in one of the videos of Civ3, that when the unit ran from one tile to a tile 2-3 tiles away, the unit would stop for half a second on each tile on the way.

Can you make it so that it runs or moves smoothly from one terrain to the other without making any quick stops? Looks weird

Last edited by on 07-07-2001 at 03:02

yin26 is offline yin26
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This space reserved for Darkstar.
Apr 1999
time: 14:14
  Old Post 06-07-2001 10:59
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Increase the size of your Attachments

Good point. You should be able to toggle:

1. Units stop momentarily at each square? Y/N
2. Units "warp" to each location (no in-transit movement shown)? Y/N
3. Units are NOT animated? Y/N

etc...

I hate anything that slows the game down and only looks good the first 30 minutes anyway.

TechWins is offline TechWins
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Apr 2001
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  Old Post 06-07-2001 13:53
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I hope that everything runs just as smoothly as Civ2 did.

Adm.Naismith is offline Adm.Naismith
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Oct 1999
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  Old Post 06-07-2001 14:26
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Re: Animation Movement with the units - somethings ugly! Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by ContradictioN
tiny wee rant

I noticed in one of the videos of Civ3, that when the unit ran from one tile to a tile 2-3 tiles away, the unit would stop for half a second on each tile on the way.


Hmmm, I wonder if it's an intentional stop or a side effect of computer checking for units and terrain revealed in new position, computing "line of sight" for moving unit.

If so, Firaxis can still make it an option, with a little change to Yin26 proposal:
1. Upgrade to Pentium 4 or Athlon 1.4GHz, 256MB RAM? Y/N

2. Units "warp" to each location (no in-transit movement shown)? Y/N
3. Units are NOT animated? Y/N

DarkCloud is offline DarkCloud
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time: 05:14
  Old Post 07-07-2001 00:02 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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If they have different speed toggles, in addition to what yin suggested, like Heroes of Might and Magic III has, the game might be quickly adjusted.

Example:

Your Movement
-
Slow
Average
Fast
Jump (Unit just appears where moved)

Enemy Movement
-
Slow
Average
Fast
Do not show

splangy is offline splangy
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Jun 2001
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Cool  Old Post 07-07-2001 00:11
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maybe they NEED TO FINISH THEY GAME!!

Eli is offline Eli
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Jul 2000
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  Old Post 07-07-2001 00:37
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VERY important :

There was a small detail in CTP2 and in SMAC that caused me to HATE CTP2 and drastically reduced the amount of time I played SMAC.

When a unit gets a goto order with the mouse, in Civ2 you can see how it moves from a tile to tile, but it all goes very fast. So it shows how the unit moves, and I like it, but it also takes very short period of time.
But in both SMAC and CTP2 the unit stops on every square, waits there and then moves to the next square. So when you have lots of units to move in one turn, the game becomes a long, tedious nightmare. Because to move a single unit to a distanse of 10 squares takes many seconds, comparing to maximum 2 seconds in Civ2.

ContradictioN
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  Old Post 07-07-2001 02:54
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splangy:

Eli:

ContradictioN
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  Old Post 07-07-2001 03:09
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Splangy, I roll my eyes, because I know they still have to finish the game, I just want to make sure that they are aware of how annoying that little problem is, because I want to make sure that Civ3 doesn't have any or too many annoying bits in it that disappoint people. CtP 1/2 could have been good, but there were just too many little problems (like the movement). The little things can also put you off the rest of the game. I just want to make sure Firaxis realises this one problem.

infact, I think that if CtP hadn't had this problem, I would have liked it and played it a lot, lot more.

It did get so annoying, that I turned off the animations, but after a while I didn't like that either, I prefered to have animations, but that annoyed me soon afterwards again too. I couldn't win!

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