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tiny wee rant
I noticed in one of the videos of Civ3, that when the unit ran from one tile to a tile 2-3 tiles away, the unit would stop for half a second on each tile on the way.
Can you make it so that it runs or moves smoothly from one terrain to the other without making any quick stops? Looks weird
Last edited by on 07-07-2001 at 03:02
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Eli
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Israel
Jul 2000 time: 07:14
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VERY important :
There was a small detail in CTP2 and in SMAC that caused me to HATE CTP2 and drastically reduced the amount of time I played SMAC.
When a unit gets a goto order with the mouse, in Civ2 you can see how it moves from a tile to tile, but it all goes very fast. So it shows how the unit moves, and I like it, but it also takes very short period of time.
But in both SMAC and CTP2 the unit stops on every square, waits there and then moves to the next square. So when you have lots of units to move in one turn, the game becomes a long, tedious nightmare. Because to move a single unit to a distanse of 10 squares takes many seconds, comparing to maximum 2 seconds in Civ2.
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Splangy, I roll my eyes, because I know they still have to finish the game, I just want to make sure that they are aware of how annoying that little problem is, because I want to make sure that Civ3 doesn't have any or too many annoying bits in it that disappoint people. CtP 1/2 could have been good, but there were just too many little problems (like the movement). The little things can also put you off the rest of the game. I just want to make sure Firaxis realises this one problem.
infact, I think that if CtP hadn't had this problem, I would have liked it and played it a lot, lot more.
It did get so annoying, that I turned off the animations, but after a while I didn't like that either, I prefered to have animations, but that annoyed me soon afterwards again too. I couldn't win! 
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