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jpk
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Minneapolis
Feb 1999 time: 05:12
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The AI will often build a city close to one of the human player's cities and then position the workers so the city is invisible to the human player who does not scout around.
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jpk
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Minneapolis
Feb 1999 time: 05:12
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tonic, I recall a game where an AI settler came over to one of my cities and started to clean up pollution. Very nice seeing as we were at war.
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jcarkey
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St. Louis
Aug 2000 time: 23:12
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The AI handles ZOCs good at higher diffuculty.
------------------
What if the Hokey-Pokey is really what its all about?
Contact me at cpoland@mail.win.org
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Sieve Too
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New Hampshire, USA
Jan 1970 time: 05:12
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A couple smart things the AI does:
AI Caravans have infinite patience, always seeking out your city that is furtherest from their territory, yielding the maximum bonus.
AI Fighters are uncanny Engineer finder/killers.
Late in the game, AI always offers cease fire instead of peace so they can still roam around your territory and sit on your mined, railroaded wine squares.
If you have UN, the AI just simply won't talk to you so that you can't force peace when you want.
AI + UN = your worst nightmare. On the AI's turn: "The Mongols declare war". Bomber attack X 8, Armor attack X 8, take city. "The Mongols wish to talk to you" - No way you say? Too bad. "UN brokered peace treaty". Your turn: can't retake city without delcaring war and hurting rep. Can't do it at all under Democracy.
Nuke followed by Paratrooper.
So you have 12 of your units surrounding an AI city that you just took? Expect a nuke on the AI's turn. Pollution? That's your problem.
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arii
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St-Louis MO USA
Jan 1970 time: 05:12
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Couple smart/lucky move from the AI:
use the bomber/land unit trick, it's a pain in the ass to destroy the stack
force you to a cease fire, but is usually sneak attacking 1-2 turns later
build city walls in almost every city
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Andromeda
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Ireland
May 1999 time: 05:12
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Don't know whether to call it smart, or just downright cunning..........
The AI landing a unit on your continent, near a city, in order to talk to you. Then, after signing a treaty and promising to withdraw, it 'forgets' to re-embark its unit, which promptly goes 'walkabout'.
If the unit is a settler, it can be lethal to let it get away with this.
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the smartest thing I've ever seen by the AI was nuking one of my cities and then putting a Paratrooper in it!! they've done it one time, I was playing on Chieftain... since then I've never seen that again, not even in Deity
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jpk
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Minneapolis
Feb 1999 time: 05:12
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Andz83, I've been nuked followed by a paratrooper at the Deity level. In the game I am currently playing the Rusians and I traded Moscow back and forth a couple of times. Now the Russians are no more.
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jpk
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Minneapolis
Feb 1999 time: 05:12
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Another thing came to mind. AI units will often be located 8 squares from a city of the human player. If the human player destroys the unit with a stealth fighter it can't get back.
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