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SCG
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of less than all that I see
Jun 2000 time: 00:12
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To use OCC as an example, I currently try and build darwin's the round after I discover a tech. In other words, I start with 0 beakers accumulated. Darwin will give 2 free techs and leave you with 0 accumulated beakers. Then, beakers for that round are counted. Since you don't know how many beakers it will take for the next advance, I like to overcompensate that round by setting it to max, and I don't lose a round of science. A lot of times when I am building darwin's, I am either right on the edge of getting 2 techs per round, or maybe right on the edge of 1 tech per round. If I keep the science maxed, I will be able to keep the advance rate up without losing an extra round.
To use an example, say I can bring in 1200 beakers and need 2250 beakers for an advance before Darwin's Voyage is built. After darwins it might jump up to 2380. If I have science maxed, and brought in 1200 beakers the round darwin's was built, I will be able to get another advance the following round, since I will have 1200 beakers accumulated (0 after darwin's, + 1200 for that round). If, however, I had lowered or turned off science that round, I may have wasted a round of science unnecessarily.
If it instead jumps to 2530 per advance, I have lost nothing, and only need to make sure I bring in a little less than 700 for each of the next 2 rounds, or perhaps i can deliver a cheap caravan/freight and still get the next advance the following round 
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I always asked the same question to myself - now I know the answer! thank you, Xin and all here
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