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Dr.Oogkloot
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Play as anyone but Stygians and Goblins. If you want an easy game, play the underwater guys (merfolk or something), and build mines and railroads on shallow sea terrain for lots of resources. In my experience the Buteons are much harder to play, and the Humans are about average. Haven't really tried the other two.
By the way, Midgard has nothing to do with Middle Earth (if you mean Tolkien's Middle Earth), it's a fictional setting based on Norse mythology. IIRC Midgard means "middle land" and is the "normal" world in Norse mythology.
I don't know of any strategies on the net but you could try searching the archives here.
Dr.Oogkloot
[This message has been edited by Dr.Oogkloot (edited August 27, 2000).]
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KhanMan
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Fort Worth, Texas, USA
Jan 1970 time: 05:12
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Smash-Odd you should mention this, since I recently started playing Midgard, and tinkering with it.
One way, if you can pull it off, is to flood the large continent (where each civ has one city, with goblins and co.) with a lot of settlers to seize the middle groud early. The entrances to the underworld act as teleporters (lots of fun for caravan-freaks like me , and that blackish terrain has unbelievable resources.
The dragon's are cool, because when you kill one, you get a lot of gold, and the tech that's midgard's equivalent of refrig.
Best of luck!
-KhanMan, LLS of Sayen
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ahem... about the entrances=teleporters thing... we are talking about FW not TOT, right?
how can there be teleporters in Civ2 FW?
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Ken Hinds
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Smash,
On your problems with restarting Civs. I think that with vary few exceptions all of the Fantastic Worlds Scenarios have restarting Civs. I have not had that happen in the scenarios that I think were part of Conquests in Civilisations. I'm using MGE so I don't know for sure which scenarios came with which Add-on. I haven't had it happen in any of the historical scenarios after a Civ got toasted, but I have in Altantis, Dinasaurs, Jules Verne and some of the others.
Ken
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KhanMan
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Fort Worth, Texas, USA
Jan 1970 time: 05:12
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Smash-There's a rather interestingly done ending when you research all the techs.
I'm curious: has anyone figured out how to build the Treeguardians and other similar units? I tried as the Humans, and couldn't do it...
-KhanMan
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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:12
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Khanman,
It's a feature of the fantasy game (and midgard) that each tribe has special creatures it alone can create. Since you are playing humans, try to bribe elven cities to get their treeguards. If you find a city with several that is on a coast, you can ship them to other cities of yours.
If the eleves look strong, you want to attack them early or not at all. Once they get democracy, their tree-guarded cities are unbribable and extremely hard to attack. (A LOT of dragons can conquer their cities late in the game.)
- toby
------------------
toby robison
criticalpaths@mindspring.com
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Qualicide
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victor NY, USA
Mar 2000 time: 05:12
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what is with the tech end game? once you get omneciance all the units go away and all you can build are the beast lore things, which really sucks cause you you lose all the race-specfic units (the best part if you ask me, and those triton legions look really good)
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