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ancient
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Life Goes On
May 2001 time: 00:14
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especially in early ages, i think a citys border wich is expanding near a river, should stop at the river and expand further in other directuins rather than crossing the river (unless the civ have a city on both sides of the river., mountains should also slow down the advance of borders but in a different way. i think when two civs borders touch, the should stay that way, unless you take over their city. so if your culture is higher than theirs, it should not push back their borders. that would also fix the problem in smac where you could build a city near the border and gain extra land.. well i really hope thats how borders will be in civ3 and i hope not too many topics have been made about this earlier..
Last edited by ancient on 09-07-2001 at 19:31
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Ralf
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Sweden
Mar 2000 time: 06:14
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I agree with Ancient that SMAC-style "instant border-boxing" should be avoided in Civ-3. This have already been fixed however since present preview-info suggests that each newly founded city always start out with no culture-borders at all - regardless how culturally advanced the rest of the empire is. Sure, some Wonders gives you a free border-layer, but hopefully only too more established & advanced cities - or IF they add something to newly founded 1-pop cities (that belonges to mature and culturally advanced empires); then only max 1 layer of 8 tiles - never more then that.
I really hope that each 1-pop newbie-city always must "earn" its own culture-borders the hard way (regardless of the cultural status of the rest of the empire), instead of getting these borders instantly for free - as in SMAC. Otherwise we get the same annoing "instant border-boxing" phenomenon in all mid & late- Civ-3 game-eras, then all (well most) Civs is culturally advanced. I would hate that.
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Once the first border-layer of 8 tiles have been established though, a tiny city belonging to a culturally superior empire should never be allowed to be "swallowed up" by borders belonging to more established and powerful forreign cities - but who happens to belong to a culturally more inferior empire.
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What about mountain- and river-slowed down border-expansions? Well, as long as it isnt too calculate-intensive for the AI to handle - why not? It would certainly make borders expand more irregulary = more naturally. I would suggest not making the idea more complicated then it has to be, though.
I think that rivers should slow down (detract or set back) the border-expansions by 1 layer at all river-tiles - provided that you havent founded your city directly on top of a river (perhaps in a large river-delta). If the latter is true, then any river-dipended border slow-downs gets bypassed, unless there are some regular terrain-types in between. Mountains should set back the border-expansions by 2 layers at all mountain-tiles. Several tiles deep mountain-ranges should always count as max 3 layers set back - never more then that.
Last edited by Ralf on 08-07-2001 at 10:05
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Dr Strangelove
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I think it would be nifty if exploring units (settlers, military, and explorers) could "carry the flag" with them, allowing the civilization to claim areas for expansion. These units would be allowed to (on command) plant border flags, which then would be traced back to the inhabited areas of the civilization.
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Sabre2th
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quote: Originally posted by Grumbold
On the insult front, I don't think a smiley makes up for a derogatory comment. The statement would have stood up quite nicely without it. Insult someone and you lay yourself open to be insulted back. A joking tone of voice cannot be expressed in text. |
A smiley doesn't really make up for it, no. But it was just a light-hearted comment. Nothing serious happening here.
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