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I dunno about you Firaxis, but that looks more like tree's to me, I seriously don't know what that green mush is you've got there, but I don't like it.
The 2nd thing I wanted to say is, that each of those tree's are exactly the same (according to its type), so you could programme the game to just multiply the same tree into a 'forest'. And when the tree's resource drops down by for example 100 'tree resources', one of the tree images disappears, and it keeps going like that. Or you could make the forest bigger by working that area of land. Just a suggestion.
Lifting the land off the water made a huge difference in appearence, it now looks a lot more proper.
Brightning the green made it more lush and less polluted, same goes for the ocean. The river was so simple, if you know photoshop well, you'd kill yourself this is so easy. That river is simply a very shallow inner pillowed layer. If you could apply the same instructions into the game, you'd have great looking rivers.
The plains, I may have gone overboard with that, but in my opinion, its better than the darky orangy look that Civ3 currently has.
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Ralf
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Sweden
Mar 2000 time: 06:14
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These new trees is definitively an update to the better. I like it. The uniform look of trees of the same type clustered together is no problem either.
The green mush is not big problem - but if its suppose to symbolize shield-grasslands, I would prefer any markings at the center of the grassland-tile instead.
quote: Lifting the land off the water made a huge difference in appearence, it now looks a lot more proper. |
I definitely agree to that. Nice work. 
quote: The plains, I may have gone overboard with that, but in my opinion, its better than the darky orangy look that Civ3 currently has. |
They look too much like planted crops to me, and less like regular plains. Actually, I would prefer the "darky orangy look that Civ3 currently has", compared to this.
Why not try to change the look of irrigated tiles as well. At present they look horrible. They should make the irrigation-canals more thin & regular: so that it looks obviously manmade. Also some very slightly protruding crops between the thin canals.
The simplest (and best) solution would be that all the plantable terrain-types: grasslands, plains, hills, deserts and tundra would have its own uniquely coloured irrigated crop.
Last edited by Ralf on 08-07-2001 at 11:51
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UR, its in the layer effects in the bevel settings.
Yah, when I think of plains. I keep getting this image of the American great plains.
I don't think I've ever really seen a good photo of plains.
Is that like where the lions roam in Africa? Lots of flat grassless land, and bits of straw sticking out in random sparatic areas?
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yah I know darkcloud, it took me half an hour to do that pic.
once civ3 is out, I plan to spend days on making better looking graphics, clean/sharp/slightly more realistic land terrain.
at the moment I'm just practicing 
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Firaxis are doing good work, but they've let the terrain a bit down, I think it can be done better
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Eli
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Israel
Jul 2000 time: 07:14
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quote: Originally posted by ContradictioN
once civ3 is out, I plan to spend days on making better looking graphics, clean/sharp/slightly more realistic land terrain.
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Now that's a relief. And i'm not joking/being cynical.
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Eli
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Israel
Jul 2000 time: 07:14
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Btw, the ugliest thing in Civ3 are the mountains. I really hope that they will realise that before the game is shipped.
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ancient
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Life Goes On
May 2001 time: 00:14
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i think there should be different looking tree, water, mountain, ect. tiles to make different areas of the earth look different, a forest of redwoods doesnt look the same as a cherry grove when seen from above. the trees in that screen chot look like a cherry grove.. but if i want a redwood forest i think it should be able to be bigger than the city, in hight, and judging from what ive seen im concerned there isnt enough tiles of different things. Grass grass should come in three varietys atleast, dried up grass, short, not like praries, dark green grass, and light green grass like in the screen shots. the praries look ok, but the could be better. i think the ground should touch the water, it make it look like a beach, water should be animated also...so it looks like theres waves in it constantly lapping onto the shores..
i noticed theres no number above the city, could they have dropped the head system? or is it just missing?
i also think the units are to big... i think like 2/3's of that would be good.. then you can kind of scale units.. so a preson could be a little bit smaller than a lets say tank...
i think the lkook of the game is to cartoonish, and the thought of that unit walking on the road is very humerous to me..
was rome taken over by a barbarian? its red.. or is red a new color for civs?
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