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Mercator
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Sorekara no Nanimo
Jan 1970 time: 06:14
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quote: thx, it gives the same info as the link keenan provided |
Well, most of it is the same, of course. I believe I made a few additions to the explanation of the encoding in savegames, though. Nothing short of Allard´s doc and William´s reference to it, of course.
quote: Originally posted by shade
btw those .mp files are a nightmare(try opening with word ,close,save changes(although you didn't do a thing) and voila your file just increased 25% in size and became worthless)
as you can see I had my fun |
That´s because there are a lot of appearances of the hex code 0A, which is the code for either a line-feed or a carriage return. In Windows a return this is encoded with a combination of both 0D 0A (or was it the other way around?), so when Word opens the file, it finds all the invalid occurences of returns, and replaces them by the above mentioned combination.
But you knew this, right? Since you appear to be a programmer, or so I hope if you´re creating a game! .
But why use Word at all on binaries, you surely have some hex-editor?
I´m rather puzzled why your post seems to be posted half an hour before mine though. Not only that, it couldn´t even post for a while, always getting the you-can-only-post-once-every-30-seconds message.
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