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Jim W
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Saskatoon, Saskatchewan, Canada
Sep 1999 time: 05:12
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In this present game, I find myself on an island. After having explored it, I have five cities on it, as many as it will hold. The biggest problem is that Only two of them ever have goods to trade that any of the rest want, and some have goods that nobody in the world wants.
So how can one build up any trade in a situation like this? In previous games, I've traded in desperation with people who didn't demand items, and occasionally got results like +0. Not the path to riches and glory, for sure.
Any good suggestions?
Jim W
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DaveP
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Sounds like you're talking about the trade routes, not the bonus. As Smash said, demand only affects the bonus, so go ahead and set up your routes whether the commodities are in demand or not. I know it doesn't seem worthwhile to set up a +0 trade route, but they have nowhere to go but up and since you control both ends they can go up very quickly.
Build roads, both to increase trade and to connect your cities. Get bridge building, if necessary, to make those connections. Build trade improvements in all your cities. Grow them all. As the game progresses those routes will grow. I've had routes that started at +0 and ended at +30 or higher between cities as little as 5 squares apart (and that means I was getting over 60 since both cities were collecting).
Dave
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Sten Sture
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SF, CA don't call it frisco... Striker!!
Mar 1999 time: 21:12
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It also helps to know what squares an AI city will be working so that it generates raw trade arrows. The AI will generally work fish, wheat, and then whales; but rarely wine, silk, spice, and almost never gold. I try to find a larger perfectionist AI city on a different continent with a river or two, and at least a whale and some roads. Then I send all of my caravans to that city unless there is a similar city that demands my commodity. Every trade route you set up with that city increases the value of subsequent routes (I think) up to the third route. A size 6 AI city with a whale and some roads in Republic on a different continent will generate some decent recurring trade revenue. I usually estimate +2 for the first route, +3 for both when the second arrives, and +4 or +5 for the lot when the third gets there.
Open up the cheat some time, reveal the entire map and take a look at the AI cities to see what squares they are working an how many raw trade arrows they generate. Get to know and recognize AI cities that will generate around 10 raw arrows in the early-ish stages of the game.
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Jim W
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Saskatoon, Saskatchewan, Canada
Sep 1999 time: 05:12
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quote:

Originally posted by Adam Smith on 09-08-2000 08:57 AM
Need to know a bit more about your situation in order to offer useful advise.
What year are you in?
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I apapreciate the list of things to look for. However, I am on an island, didn't manage to get built up to exploring off-island until sometime AD. When I did the first post I was at 1270 (@) AD, and I knew of two other foreign civs. This, plus occasional attacks by seaborne barbarians, prevented me from building a big trading fleet.
Furthermore, the two cities that I knew of were some distance away, such that I could probably build two or three caravans in the time it took to get one caravan over to them. What I ended up doing was building a caravan in a city, then a building or a military unit, so there was always a couple of caravans being built. If nobody wanted any of the goods the city had to offer, I would send off a food caravan to the capital to be used in Wonder-building.
I believe I have the greatest number of wonders of anybody, but I'm now moving into the 1800s, with Space Travel a possibility in the future, but not near enough in the future to be able to actually build a spaceship.
Having an island, with little worry about having to start a war in order to hold my territory, I went straight from Monarchy to Democracy.
Where was everybody else at? Lord knows.
My question was, originally, how do I efficiently trade among my own cities, which were the only ones available to me in the two millenia after I had discovered Trade?
The best answer, as I see it, is approximately what I did, using every city that couldn't trade anything to provide support for Wonder-building.
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