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The new issue of Computer Games magazine (Aug. 2001) has a small article on Civ 3. quote: Other Alpha Centauri features, such as the worse-than-useless 3D terrain, have thankfully been left behind. |
So this is a small question answered. We will not have 3D terrain. My guess is back to 2D with isometric view. So, are we happy or unhappy?
A side note; The CD with the magazine is loaded with demo.
Warcraft 111
Duke Nukem forever
Max Payne
Diablo 2
The Sim online
Rogue Spear Black thorn
Dune online
Planetside
Motor city online
Majestic
Baldurs Gate 2
Throne of Bhaal
Medal of Honor
II 2 Sturmovik
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:14
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So the new trend is: if you can't do it right first time, tell the old way is still the best, uh?
I'm very happy that some game company have "nuts" to improve the genre, or I'd still be playing tennis on a Pong-like screen
They are mixing the concept of terrain map and game world display: to keep the map clear, they are flattening the game main action screen...
Animating only the units on a fixed, flat terrain is... useless? bad use of eye candy? reuse of Dino bones, I mean, animation routines? And did how many terrain tiles they draw to have that nice Civ II effect?
When people around here mentioned Black & White engine as a target for Civ III I did a laugh, but the once proposed Railroad Tycoon 2 level of graphics was a plausible target, IMO.
Now, after so many years, the best they can give us is this? That's OK, once again Sid missed the graphic, still hope they have better arrows for their longbow, as best AI in town, great gameplaying, lovely balancing, bug free... 
Now, if someone at Firaxis will still cry because game magazine will rate a 4/10 on Civ III graphics, considering 2001/2002 average computing possibility... 
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