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D4everman
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Fort Dix, New Jersey
Jun 2000 time: 05:14
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I was wondering about what makes the AI tick. In the thread "Cyborg blues" I replied to the second post about the situation in a current game of mine. Its funny in a way, how the faction leaders don't act like what I envision them as being like from reading the fiction articles.
For instance, why are some of them (if not all) so predisposed to backstabbing? I'm almost positive that Domai is going to threaten me even though through the entire game we've had a great relationship! But he will....which makes little sense since he's at war with the Gaians and the Believers. Perhaps he'll end that war before threatening me, but Domai usually does turn against me.
Morgan WILL turn against me. We share a continent, I'm running a Green economy and he's just like that. There are times when Morgan can be a tough nut to crack, but there are other times when he must know he can't win. He can't subvert my troops (HSA) and I outnumber and out tech him greatly. Still, he'll do it.
Miriam can't backstab me because she's always at war with me. Has anyone EVER had a game where Miriam has been ...well,...friendly for the any appreciable length of time or the whole game?
I mentioned it already in another thread, but this confused the hell out of me...In another game, Cha Dawn and I were in a vendetta early on. Cha managed to land on my continent and stroll up to Alpha Prime (I was Aki at the time) in two rovers. He killed a former and then asked for a truce. HUH? Why? We were even;y matched and honestly he had caught me with my pants down. I had no defenses except one measly scout patrol!
I just wish I understood what motivations the AI has in some of its actions. I know some of them are due to SE choices, etc...but a lot of times the AI attacks when it shouldn't and surreneders when it could conceivably still win. (and the AI usually attacks stupidly with Air Power. Yang went after my formers instead of the destroyers blasting his improvements every turn. He should have at least bombed my improvements.)
Any thoughts?

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Blake
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Brainfallocatione
Oct 2000 time: 17:14
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quote: For instance, why are some of them (if not all) so predisposed to backstabbing? |
Actually, i think it is safe to assume all AI's are ultimately going to backstab you, there are two reasons, for a start Transcend AI's are quite agressive and warlike (apparentely this makes the game harder), the second factor is the AI's always gang up on the most powerfull faction, which presumably is the human player (ie, as you grow stronger the AI's become increasingly hostile). It is very possible to play a game without being backstabbed, you basically need to keep your faction in 2nd or 3rd place, and keep your reputation spotless.
I'm not sure what motivates them to make peace when they can win, but it is probably just a lack of situational "awareness", seeing they are AI's after all.
quote: Yang went after my formers ... |
AI's love going after weak targets, my theory is the AI looks for the target with the best combat odds (for the AI unit winning) and attacks that unit, ofcourse invariably these are the non-combat units. AI's seem VERY relucatant to engage in any combat with poor odds of victory, this can be exploited by parking mindworms in your bases, the AI sees poor odds for victory, and this single mindworm can keep in check hoardes of units... (I havn't really tried that, but I hear it works).
So ultimately, the AI is stupid, either by virtue of being AI (lack of judgement, awareness, inherint in any AI) or stupidly programmed (choosing units to attack, terraforming/build choices).
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