 |
|  |
 |
|  |
 |
|
Dr Strangelove
|
|
Actually, if you think about it, since Civ 3 will institute national boundaries and since computers today are so much more powerful than those of Civ 1's day why bother with city boundaries at all. You could have settlers building cities, then improving the country side, and perhaps coming back to the city to expand it from town to city to metropolis and on to supermetropolis. Territory of the nation could be divided into provinces which feed the cities within the province. The growth of city and province would be a function of the agricultural production of the area modified by the overall wealth and pollution and further modified by agri-trade. This would require a more sophisticated alogrithim to calculate the various characteristics of the tiles (food production, industrial production, population) and also would open the way for more realistic graphics. Heck, you could even do away with the tiles altogether!
|
|
|  |
 |
|
Dr Strangelove
|
|
I would consider the supermarket to represent the chain retail store and let it increase the trade value of the whole province or nation. I would add an "agricultural science" civ improvement as the prerequisite to allowing the building of "farmland".
Other buildings also would benefit the local province or the whols e civilization.
|
|
|  |
 |
|
Sabre2th
|
|
These are some nice ideas, but some of them change the basic idea behind civ.
|
|
|  |
 |
|
Dr Strangelove
|
|
If they're going to produce a brand new version of the game for a brand new game price then they ought to include some major changes to keep the concept fresh.
|
|
|  |
All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|