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Recurve is offline Recurve
Chieftain
The Black Country
Jun 2001
time: 05:14
  Old Post 10-07-2001 23:05 Visit Recurve's homepage!
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#1 Report this post to a moderator
Village, Town, City, Metropolis Support Apolyton, buy Civilization III: Complete

There is no thread for this precise topic.

I don't see why every settlement you build should become a metropolis by 2001. What about a bit of variety? It would be nice if you could designate your settlement as say 1/Village (1 square), 2/Town (9 squares), 3/City (as is now), 4/Metropolis (30+ squares).

There is a logic to this - if your settler comes across a mountain-range you could build a village in the 1 fertile square available. It would grow to a max population of 30,000 and not have the option of city walls, barracks or advanced improvements (no need for a bank). That way, you could acquire the territory somewhat less painfully.

On the other hand, there are always squares caught between cities that are not utilised. You could designate "Metropolis" and annex those squares to a city, up to a certain limit.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:14
  Old Post 10-07-2001 23:17
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I think we want to get away from ICS.

I agree with you to an extent though.

In addition I fell that less emphasis should be placed on the zones of control of a city, and more on its "place", in all senses of the word, within your empire, when it comes to calculating its size and power.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:14
  Old Post 11-07-2001 03:05
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You've played to mush Sim City

Dr Strangelove is offline Dr Strangelove
King
USA
Jan 1970
time: 00:14
  Old Post 11-07-2001 03:22
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Actually, if you think about it, since Civ 3 will institute national boundaries and since computers today are so much more powerful than those of Civ 1's day why bother with city boundaries at all. You could have settlers building cities, then improving the country side, and perhaps coming back to the city to expand it from town to city to metropolis and on to supermetropolis. Territory of the nation could be divided into provinces which feed the cities within the province. The growth of city and province would be a function of the agricultural production of the area modified by the overall wealth and pollution and further modified by agri-trade. This would require a more sophisticated alogrithim to calculate the various characteristics of the tiles (food production, industrial production, population) and also would open the way for more realistic graphics. Heck, you could even do away with the tiles altogether!

Eternal is offline Eternal
King
FNORD
May 2000
time: 00:14
  Old Post 11-07-2001 04:58 Visit Eternal's homepage!
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Increase the size of your Attachments

Also, you should win things by playing

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:14
  Old Post 11-07-2001 05:21
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No city radius? Get a bigger avatar today!

strangelove:how would you factor in the production modifiers of supermarkets and other buildings?

Dr Strangelove is offline Dr Strangelove
King
USA
Jan 1970
time: 00:14
  Old Post 11-07-2001 05:49
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Get a bigger avatar today!

I would consider the supermarket to represent the chain retail store and let it increase the trade value of the whole province or nation. I would add an "agricultural science" civ improvement as the prerequisite to allowing the building of "farmland".
Other buildings also would benefit the local province or the whols e civilization.

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:14
  Old Post 11-07-2001 06:33
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These are some nice ideas, but some of them change the basic idea behind civ.

Dr Strangelove is offline Dr Strangelove
King
USA
Jan 1970
time: 00:14
  Old Post 11-07-2001 08:14
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Dr Strangelove is offline Dr Strangelove
King
USA
Jan 1970
time: 00:14
  Old Post 11-07-2001 19:57
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If they're going to produce a brand new version of the game for a brand new game price then they ought to include some major changes to keep the concept fresh.

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