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kdunphy
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I've played the WWII challenge a lot. but my favorite challenge now is playing the ww79 scenario that comes with MGE and trying to win with the Indians.
Its tough, because of all the nukes flying around and major powers, but a lot of fun nonetheless.
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SandMonkey
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I like playing the WWII scenario as the Turks. I think it helps me hone my ecnomy building skills. You basically inherit a failed economy, and no military. I always start by building caravans andsending them into germany. You get much needed cash, and your science is at a crawl by that point, so it helps jump staret you there, too.
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SandMonkey
"Shut up brain or I'll stab you with a qtip"
-Homer Simpson
"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail
Check out my 1602 A.D. site
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Mao
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Apolyton
Jun 1999 time: 00:12
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That's still pretty good, what if you continued the advance past the end of the scenario?
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SandMonkey
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well.. If i continued, I most likely would have massed my units on the french-spanish border (this is after conquering spain), and invaded france. Next, i would rebuild my force, and invade the Axis on two fronts. That will probably never happen though, since I play ToT more now.
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SandMonkey
"Shut up brain or I'll stab you with a qtip"
-Homer Simpson
"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail
Check out my 1602 A.D. site
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Sten Sture
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SF, CA don't call it frisco... Striker!!
Mar 1999 time: 21:12
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Just an additional update on my progress...
Feb '56 Krasnovodsk, Kiev, Uralsk, Astrakhan. Four additional small mis-named cities Bergen, Ghent, Salzburg, Prague; all in the central plains - all bribed.
April '56 Voronezh, Kazan, Kuibyshev, Grozny, Maikop. That leaves the Crimea and the Urals about 15 cities - shouldn't take too long. Odessa and Sevestapol aren't rail linked to anything else so it takes the Ruskies more movement points than they can afford to move attacking units from those cities toward me - no real threat so I have skipped them for now.
I now think I will be done with the eastern front by the end of '56 and should be able to wrap up well before 1960 unless the Allies build MP and fly nukes in the same turn. I am not even building barracks anymore - non-vet Howies are fine for partisans.
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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Looks like you're set up for an earlier finish than me, Sten!
I'm at april 1958, working my way east. The front is (from South to North) Maikop/Turin/Stalingrad/Voronezh/Kuibyshev/Kazan/Gorky... All these cities are mine.
The nukes are flying all over the place ("Hallelujah", as Martin Sheen puts it in The Dead Zone)...
Ruskies have nukes, Allies have nukes and the Axis has nukes... So every turn I face nukes from three civs... First I bought SDI:s and got away with it a couple of times... Then one turn I rushed two SDI:s from scratch (didn't want to disband any units), which cost me 1600 gold... Poof, both cities nuked to ashes... So now I just leave a unit or two as defenders and roll over them.
May be able to finish before 1963, though.
Carolus
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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BTW, I'm still a comrade loyal to the cause (just reread the thread)!
Carolus
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Sten Sture
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SF, CA don't call it frisco... Striker!!
Mar 1999 time: 21:12
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Great leap forward update...
Finished off mother Russia at the beginning of Oct '56 with the bribe of Sevestapol and Krasnovodsk - should have been able to do it last turn but I neglected to finish rush building a transport in Astrakhan.
I am positioning transports in the Atlantic for the chain to America, but I can't remember if they are returned when an alliance is broken. I could launch the one-turn sweep of the Allies in December unless my boats get sent home. (except for the Middle East) There are three allied cities in Norway, conveniently connected to my Oslo with 6 howies and a dip.
Turkey I am planning to bribe if the rails aren't in, the cities look small. Preliminary scout flights don't look promissing for a howie-fest. The rest of the Med and Persia might require some road building, and getting through the hilly Caucases will take a few turns unless I can figure out a quicker naval way from Italy.
I think I can be done now by the end of '58.
June & August '56 highlights - Sverdlovsk, Magnitorgorsk, Kalinin, Omsk, Yaroslav, Novosibirsk, Orsk, Rostov, Odessa, Krasnoyursk, Tangiers and 10 smaller cities with Roman/European names.
Tangiers opens the North African campaign and reduces the Axis to two cities. Four small French cities, and two Axis before I can get to Alexandria. I hope the allies have been cooperative with the Rails. Now the question is much more logistics than firepower. I am just building a couple of howies, most cities are building engineers, transports, and small ones have switched to capitalization, taxmen and a big food deficit.
if no one out there understands
start your own revolution
and cut out the middle man 
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Mao
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Apolyton
Jun 1999 time: 00:12
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My hat goes off to you gentlemen, it is possible!
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arii
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St-Louis MO USA
Jan 1970 time: 05:12
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Finally finished the challendge. Got the last city in August 1958, could have finish earlier with better planning and if I had not forgotten a city all the way in china and 1 completly alone in siberia. Last turns are really boring as you are rolling with about 100 howies and take 1 city after another. The early part is really interesting as you struggle to stay alive with the axis sneak attacking you all the time. Building coastal forteress and establishing trade routes with the USA really helps early in the game. Why do you not get a tech after conquering a city? You have to steal instead.
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Caesar
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Rome, Heart of the Roman Empire
Oct 2000 time: 05:12
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I beat it as the french once... but I guess thats easier than as the spanish...
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arii
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St-Louis MO USA
Jan 1970 time: 05:12
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I think it would be a lot more fun and interesting if instead of taking every single city the goal would be to capture berlin, moscow, london and washington as early as possible. The last few turn are otherwise very boring and take forever.
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arii
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St-Louis MO USA
Jan 1970 time: 05:12
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In order I built caravans until trade goods were exhausted, engeneers, coastal forteress, airport in madrid then fighters. Axis sneaked attacked, stole a bunch of techs, including demo. Switch to demo, WLPD the cities until size 12-15. I stayed in demo the rest of the game building military units or spies in every cities.
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SandMonkey
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I, too, am trying this scenario out...
I just have one problem, the game own't let me switch governments! The REVOLUTION option is grayed out, so how am i suposed to change governments?? How did you guys change?
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arii
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St-Louis MO USA
Jan 1970 time: 05:12
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I have MGE and was able to change gouv when I stole the tech. It was funny that in demo I did not have many revolting problems
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