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debeest
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A while ago there was a discussion of the replacement of eliminated civs, and whether the original civ would ever rotate back into the mix if the other two of the same color were also eliminated. Well, right now I'm trying out the no-city challenge, only i forgot to set the rules to "no re-start" (can you say "utter dolt?"). So I wiped out Rome, and what happened? !!!! The Roman settler was instantaneously possessed by a Celtic spirit!! Right! The Roman settler didn't disappear, and a new Celtic settler spring up elsewhere; no, the settler stayed right where it was but suddenly became a Celt! So, on the same turn, I killed that one too. And what happened? A Russian settler turned up -- immediately adjacent to one of my other units! So, on the same turn, I killed that one too. And what happened then? I got the message "Russian civilization destroyed by barbarians." Hmph! I can tell when I've been insulted. And to top off the oddity, the Russians were immediately replaced by the Romans. I rotated the Romans back in ALL IN ONE TURN!
That was fun. Maybe I'm glad I'm an utter dolt.
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Builder
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yep, that also happened to me few times, but I never managed to rotate in one turn.
------------------
That was another post in my long journey to PRINCE.
From now on -- > BuilderR = Builder
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bpayne1
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St. Louis MO USA
Jul 1999 time: 05:12
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Iv'e gotten the barbarians message a couple times also. So I used the cheat menu to find out what was going on. To my surprise I found two Roman settles on different continents. I traded maps with one of them as soon as I could get to it. To find out if they know about each other, they did.
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Dr.Oogkloot
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Are you sure the Roman settler turned into a Celt, instead of the Roman settler dying and a new Celt settler being generated in the same place?
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debeest
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No, of course I can't be sure that the original Roman settler didn't die and get replaced by a new Celt in exactly the same square. But I am sure that the AI is SUPPOSED to look for an uninhabited area to restart the eliminated civ.
Actually, SCG, the AI settlers WERE eliminated before founding a city. Two of them in one turn, even. It still registered as elimination of the civilization.
In fact, the first time I tried no-city, when the AI eliminated both of my settlers, it considered my civilization eliminated, even though I had several NON units that could have captured AI cities.
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