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Tokamak
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I genrally prefer to build the best "shell" unit that the base can, using only one turn's worth of mineral production, and then upgrade it from there.
A cool trick you can pull off with this...
Give the shell unit High Morale(it costs nothing extra when given to a basic scout patrol). When you upgrade the unit, it will keep the +1 morale, even if you take away the High Morale power!
Who says you have your cake, and eat it, too?
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:14
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quote: Originally posted by Iskandar Reza
yes, but if you rehome the unit to, say your punishment base (necessary if running FM), the +1 morale will disappear. | Does it still happen if you rehome the unit before upgrading? Is it a Children's Creche thing?
Does someone know the details on what happens when you disband a unit in a base (I believe you get nothing back if you disband outside a base). I think I know that you get some mins credited against your current build (at least if you are building a prototype or SP) if you disband inside a base, but I don't know how much or whether it matters what you are building in the base. I mostly do it when I have some weak green units I can do without and/or a need to speed up a build, so the exact payback wouldn't necessarily determine whether or not I did it, but I would like to know exactly what the options are.
I think that another reason for upgrading (or disbanding) obsolete units is to keep the total number of (workshop) designs from getting too high, which IMhO, is asking for trouble with unpleasant "features". Ever since I resolved to keep my # of designs down, I have been spared problems with disappearing units, etc.; I try to watch out for this especially when I am near to getting a new reactor, when new designs will suddenly appear (sometimes new reactors come out of the blue too, like a trade or gift, so I try to keep on top of it in general).
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Drago Sinio
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New Jersey, USA
Oct 1999 time: 05:14
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I agree with Vel's remarks, except in the case where a new unit would be elite. If I can trade in a "disciplined" garrison, for a new "elite" shell, I do it, then urgrade as needed.
Sometimes this happens because during the course of the game you built or "otherwise acquired" the Command Nexus or Cyborg Factory, or maybe you just found a nearby Monolith or learned the "trained" tech.
I would rather have a clean ,trained elite garrison, than one with a lower morale and a special ability like AA or ecm.
The reason being that the Elite unit gets both the extra movement point and the morale bonus. The ecm unit may be stronger against a rover for example, but the Elites' bonus will bolster its strength against ANY attack making it more flexible and therefore more difficult to plan an attack against.
Also the new unit is likely to have a stronger armor , and being clean will free up your precious minerals for production rather than having them tied up (wasted, turn after turn) in units.
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