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JustinSane
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Actually, the cybernetics, though powerful, do have a real disadvantage. They can not pop boom without the cloning vats or a golden age. This means that they can only pop boom mid-early game if they meet at least one and probably a couple of the following conditions: a lot of doctors/empaths and nutrient crawlers, drone control facilities and secret projects, police, heavy psych allocation, or a small enough empire that eff. drones aren't a problem. Though it can be done, it's a lot of tedious micro-management to pop-boom with Aki, and there are always costs, whether they be population units rendered close to useless (doctors), crawlers carrying nutrients rather than energy or minerals, up keep and build time for drone control facilities, or loss research or money for the psych allocation. (which is the one part of the equation which is almost always necessary)
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WhiteElephants
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Toledo Ohio
Mar 2000 time: 00:14
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Big C, et al. As difficult as it is to compare a faction by its stats alone, wouldn't you agree nonetheless that, say for instance, Aki, Zak, and Domai are "better" or "good" factions?
I know a players "style" of play is a factor in the success of failure of any faction, but given players that are of nearly equal caliber don't you feel that certain factions would tend to be in a better position, say after the first hundred years?
I shy away from the idea that a certain faction is "overwhelming" because in the context of a multi-player game there are just too many varibles, diplomacy in particular. Even the "best" player playing the "best" faction stands very little chance of defeating three average players playing average factions who are pacted together and are intent on deystroying the "best" player.
For instance, I'm fairly comfortable saying that Zak is the "best" faction to choose from out of the first seven. This doesn't imply that every time I play Zak, or play against Zak, he'll win. I'm just suggesting that this faction tends to out preform the others and because of this more opportunities tend to arise for this faction.
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death_head
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Caledonia, IL, USA
Jul 2000 time: 23:14
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Lack of Drone Riots would imbalance the game.
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death_head
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Caledonia, IL, USA
Jul 2000 time: 23:14
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One note about the Aliens-
SP is set up so that while the aliens are more powerful, the human faction AI is set up to not like the aliens very much, and thus the overpowering is lost due to the problem of having to fight six wars at once (assuming both aliens are in the game, which balances it).
However, in MP, players are free to like and hate whomever they choose. Since most players would find it advantageous to ally with such a powerful faction, the aliens have a much easier time. Therefore, I propose that the aliens be limited in multiplayer (maybe take out the colony pod?)
I guess this isn't a huge problem, though, because nobody likes to play as them...
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death_head
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Caledonia, IL, USA
Jul 2000 time: 23:14
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Giving them an industry bonus would be completely unbalancing. Factions with an industry bonus are devastating in the late game if they turtle.
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death_head
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Caledonia, IL, USA
Jul 2000 time: 23:14
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I didn't mean to suggest that Domai and yang are unbalanced. -2 research is a serious liability, as is -2 econ.
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