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The Mad Monk
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of Ice Cream
Mar 2000 time: 23:14
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Sorry, I haven't tried any of the 'conquest' scenarios yet; if this is happening in a non-conquest game, please let me know--I've yet to tick off an AI to the point of them opening fire, and would like to know what does...
BTW, in games like Total Anhilation, I've spent a lot of time just studying the AIs to see what they do. You might want to try doing that, and emulating what they do (not that optimally placing warehouse, marketplace, chapel, sheep farms, and weaver while perfectly planting streets in a 6x6 grid in less than 5 seconds after arriving at an island is easy).
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SandMonkey
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To start:
http://1602.2y.net/home.php
http://www.sunflowers.de/cgi-bin/ubb/Ultimate.cgi
Those should cover just about everything you need to know about the game.
Everyone -
For a statue your people have to be perfectly happy for half an hour in game time. If anyone becomes unhappy at all, your clock is reset. Just make sure to readjust your tax level to keep them happy. The first one is worth the most... for each successive statue they're worth less points.
DarkCloud -
The general way to start is to build your warehouse, two wood cutters, a sheepfarm, and then begin building your city. This will get you to the settler level with no problems. I suggest you set your tools buying to about 10 or 11, much higher will bankrupt you right away. ALWAYS try and keep a positive balance. Trade as early as possible. If you end up with some extra wood (by perhaps building 3 or even 4 wood cutters early) make sure to sell it right off.
Bricks are also a great commodity to sell. Since you can build two stone cutters per quarry, you can build up a large amount of stones early. Sell em off if you aren't using them right away. Keeping money in your coffers is by far one of the most important things to do.
Also I've found it to be a good idea to build your industries (wine/tobacco/spices) BEFORE you build your school/tavern. It's just a waste of money to have the schools sitting around without your people advancing. If you build up a nice stock of supplies, a lot of your houses will turn over at once. Once you're up to Citizens you're home free money-wise....
I hope I helped!!
edit: dumb mistake...
Last edited by SandMonkey on 21-07-2001 at 23:43
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The Mad Monk
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of Ice Cream
Mar 2000 time: 23:14
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Thanks, Sandmonkey, that did help!
I just remembered that the one thing I did in my first game, but not the others, was lower taxes.
I figured out the whole 'bricks' angle in my third game--built two stonecutters, and since I wasn't in any particular rush, sold every brick I made. The free traders bought every brick I made. For a while, my balance sheet was well into the green, and it was all bricks. Until the brick market bottomed. Fortunately, by that time, taxes and other commodities made up for it.
Selling bricks is now a, *ahem*, cornerstone of my early strategy...
I'm off to check those links!
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