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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:12
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Everyone may already be doing this, but I thought I'd post it anyway, since I'm (ab)using it constantly in the AI head start game. Consider this situation:
ArrBrrCrrD
Where ABCD are cities, r is a road square. Let's say each city has a fortified pikeman as a defender, and they're all building more pikemen for front line defense. If A builds a pike, he can move to city B on the road. Go to the city menu for B, select the pikeman from city A, then select "support from this city" and "fortify". Next, activate the pikeman who was originally in B. Move that pikeman to C, home and fortify him, and wake up C's pikeman. The pikeman from C moves to D, is homed and fortified, and D's pikeman can move to defensive terrain.
This way, a unit produced in your rear area can be magically transformed to one on your front lines. All of the units fortified on this turn can be awakened to repeat the process next turn. If your rear cities are secure and you're just using the pikeman for martial law, you can move him down the chain the turn before the new pikeman is produced.
Maybe some would call this a cheat, but I see it as very much within the rules. The big disadvantage is that it can greatly lengthen the time of your turns, until only the most patient players will MP with you .
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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wow, completely forgot about that in CIV I. I can't even remember what the game looked like.
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VetLegion
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Ups... I got it wrong :=)
[This message has been edited by VetLegion (edited September 26, 2000).]
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VetLegion
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You people do it in multiplayer???
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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Sounds like good strategy to me. Two roads separation is a good number for a ICS advocate. I normally have 3/4 roads to traverse, so I sometimes leave cities undefended to shift the units to the target.
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johnmcd
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Edinburgh
Oct 1999 time: 05:12
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I sometimes have three or four cities with a cross roads link (as opposed to a ring road) with a knight or mech infantry or whatever in the middle acting as the defense for all four. With two cities you can have a phalanx or whatever standing in between the two ready to run to rescue whichever is in trouble. You can be horribly caught out though. It saves on support and production and if its still in a city radius it doesn't cause serious unhappiness. I just drive it to whichever city is threatend. Depending on how vulnerable the area is I'll sometimes have a couple or have static defenders too and use him as reinforcements.
But as for the initial query, I wouldn't consider it a cheat, just dull.
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