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gwillybj
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Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001 time: 00:14
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;
; Sid Meier's ALPHA CENTAURI
;
; FACTION FILE: Forsaken
;
; Made with ACEdit (c)1999 ANX at http://www.sidgames.com/acedit
; Written by George Branchaud (c) Friday, June 13, 2001
;
; For use this Faction file select load from
; faction select in the game and write... forsaken
;
#FORSAKEN
Forsaken, The Reintegrator, Forsaken, M, 2, William, M, -1, 0, 1, 0, 1,
TECH, OptComp, ROBUST, SUPPORT, ROBUST, MORALE, SOCIAL, --GROWTH, ROBUST, RESEARCH, UNIT, 2, UNIT, 2, UNIT, 2, DRONE, 5, TALENT, 7, HURRY, 125, POPULATION, -5
Values, Knowledge, GROWTH
Values, Power, nil
Forsaken, Forsak.
Bella, Branchereau, Villa Bella
Remembrancer, determined, diseased, determined, diseased,
Death's gatekeeper
reintegrate the forsaken
the reintegration of the forsaken
leading thousands to their deaths in the wilderness
leading thousands to their deaths in the wilderness
lead thousands to their deaths in the wilderness
leading thousands to their deaths in the wilderness
leading thousands to their deaths in the wilderness
leading thousands to their deaths in the wilderness
reintegration program, M1
reintegration program, M1
reintegration program, M1
assessment, M1
reintegrating the forsaken
the forsaken
my reintegration program
#BASES
Chiron Base
Chiron 2
Chiron 3
Chiron 4
Chiron 5
Chiron 6
Chiron 7
Chiron 8
Chiron 9
Chiron 10
Chiron 11
Chiron 12
Chiron 13
Chiron 14
Chiron 15
Chiron 16
Chiron 17
Chiron 18
Chiron 19
Chiron 20
Chiron 21
Chiron 22
Chiron 23
Chiron 24
Chiron 25
Chiron 26
Chiron 27
#END
#WATERBASES
Chiron Sea 1
Chiron Sea 2
Chiron Sea 3
Chiron Sea 4
Chiron Sea 5
Chiron Sea 6
Chiron Sea 7
Chiron Sea 8
#END
#BLURB
^ We will survive!
^
^ -- chorus in the song of
^ The Forsaken
#DATALINKS1
^LEADER: {Remembrancer William, Unity colonist}
^BACKGROUND: {Won a berth on the Unity in a lottery}
^AGENDA: {Reintegration with any Unity survivors}
^TECH: {Optical Computers (salvaged from the escape pod)}
^
#DATALINKS2
^Robust Support: {A small number of colonists, thought to be dead in the most}
^Robust Morale: {severely damaged section of the Unity, managed to find an}
^Robust Research: {escape pod. Much smaller than a landing pod, it had no major}
^-2 Growth: {equipment and only a minimum of supplies. They hope to}
^Although poisoned: {reintegrate with the other Unity survivors -- if there are any.}
^by radiation, they: {The human player may not rush any production of any kind,}
^are determined.: {and may not build any Secret Projects (except the Ascent).}
#FACTIONTRUCE
#xs 440
#caption $CAPTION7
"The dispersion of the colonists is a disaster, $NAME1. Shall we
declare a truce and reintegrate the colonists?"
"Yes, $TITLE4. Your programs are in harmony with my goals."
"No, $NAME3. Your programs are contrary to my goals."
#FACTIONTREATY
#xs 440
#caption $CAPTION7
"The dispersion of the colonists impedes progress, $TITLE0 $NAME1. Won't you sign a Treaty of Friendship and help me to reintegrate with the others?"
"Yes, $TITLE4. Your programs are in harmony with my goals."
"No, $NAME3. Your programs are contrary to my goals."
# ; This line must remain at end of file
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gwillybj
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Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001 time: 00:14
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It's a bit difficult to read in the #DATALINKS2, so I extracted the story here:
"A small number of colonists, thought to be dead in the most severely damaged section of the Unity, managed to find an escape pod. Much smaller than a landing pod, it had no major equipment and only a minimum of supplies. They hope to reintegrate with the other Unity survivors -- if there are any.
The human player may not rush any production of any kind, and may not build any Secret Projects (except the Ascent)!" 
I wrote this faction specifically as a replacement for the Believers, as if Miriam did not survive the Unity's destruction.
I have played The Forsaken myself and did just fine without rushing any production or building any Secret Projects. It was not easy, but I had fun, which is my only reason for playing.
If you play against The Forsaken, change their Growth to -3, because the AI will build Secret Projects to compensate, and this keeps them from getting to big too soon.
Critique? Comments? Always welcome 
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Avenoct
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NC, USA
Apr 2001 time: 00:14
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I really like the flavor of this faction. They are the weary cold survivors of a disaster. Thought provoking. I also really like the healthy application of the ROBUST ability, one included but hardly used by the original factions. All in all, this seems like a balanced and worthy substitute, though I admit I havn't played them yet. The drones-talent thing should play in an unusual way. Oh, before I forget, you could change their interest away from growth, ie [-1, 0, 1, 0, 0] instead of [-1, 0, 1, 0, 1]. That way they wouldn't be interested in the growth techs, facilites, or SP's at all, but would build them incidentally.
Superb! I think these Forsaken will find a home in the database as an example as well as on Chiron! Playtesting is the best way to find out who they really are, and I'll try that soon.
-Smack
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