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lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:14
  Old Post 13-07-2001 19:52
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TOT, goody huts, SOG, and Iran Support Apolyton, buy Alpha Centauri

I started playing Stephen Hartel's "Iran". Looks great, love the hunting and stuff, and interesting period in history about which i know little.

But - I see no goody huts. I have TOT. I assume that this is the same problem that afflicted earlier versions of Paul Cullivan's Seeds of Greatness. This problem comes up in "original game style" scenarios, like SOG and Iran. Apparently it was solved in latest version of SOG, with help of William Keenan. While appreciating how busy everyone is, I would appreciate it if either someone could do this for "Iran", or altervatively if Mr. Keenan could post how it is done, so I or others could do it for Iran and similar scenarios. Perhaps someones already posted the method somewhere on the net - of so, could someone please point me to it?

TIA,
LOTM

Stefan Härtel is offline Stefan Härtel
King
Eddie's best friend
Jul 1999
time: 06:14
  Old Post 13-07-2001 22:57
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That is an interesting suggestion. I was planning to do an update of that scenario anyway (removing dead-end techs and so), so I will think of -simply including goody huts. I'm not sure in what dimension, however. I mean, maybe I will remove them from the Iranian plateau and Siberia, because those are the areas I don't want to give the players an advantage. I might also give the Barbarians a more important role.

Stefan Härtel is offline Stefan Härtel
King
Eddie's best friend
Jul 1999
time: 06:14
  Old Post 14-07-2001 00:33
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Support Apolyton, buy Galactic Civilizations

By the way, LOTM, do you have Word 2000?

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:14
  Old Post 14-07-2001 01:46
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quote:
Originally posted by Stefan Härtel
By the way, LOTM, do you have Word 2000?


No, I dont, why?

LOTM

Stefan Härtel is offline Stefan Härtel
King
Eddie's best friend
Jul 1999
time: 06:14
  Old Post 14-07-2001 02:12
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Enter the AD-FREE zone

I was going to send you something by eMail, which I thought you might find interesting, but I don't know your adress...

Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:14
  Old Post 14-07-2001 05:38 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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To briefly quote from Mr Keenan's email:

quote:
I solved the problem with the goody huts not showing up in SoG. The new part of the @COSMIC section of the rules.txt was missing. It is this part that controls the huts in ToT. I've attached a corrected rules.txt file.


There are several new lines in the @COSMIC section, but the one he's talking about is this:

11111111;bitmask for goodie huts, right bit =map0, 0=no goodie huts

Good pick-up on William's part!

Masis is offline Masis
Warlord
London
May 1999
time: 05:14
Cool  Old Post 14-07-2001 15:27
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Update? Avatar Enlargement: We've got the solution

quote:
Originally posted by Stefan Härtel
That is an interesting suggestion. I was planning to do an update of that scenario anyway (removing dead-end techs and so), so I will think of -simply including goody huts. I'm not sure in what dimension, however. I mean, maybe I will remove them from the Iranian plateau and Siberia, because those are the areas I don't want to give the players an advantage. I might also give the Barbarians a more important role.


Good News! Will you include the Ahura Mazda cursor?

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:14
  Old Post 15-07-2001 08:35 Visit William Keenan's homepage!
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Help yourself to an AD-FREE life

As Kull pointed out, the Goody Hut problem in converted scenarios in ToT is the result of a truncated @COSMIC section. Copy and paste the lines to the end of the @COSMIC section to fix the problem.


1 ; Value of each citizen to the Civilization Score.
20 ; Value of each wonder to the Civilization Score.
1 ; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success)
-10 ; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile.
1 ; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5 ; Value to the Civilization Score of each future tech researched.
0 ; Penalty assessed to Civilization Score each time player betrays another race.
0 ; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111 ; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0 ; Helicopters pick up huts 0=no 1=yes

Masis is offline Masis
Warlord
London
May 1999
time: 05:14
Cool  Old Post 15-07-2001 10:15
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Error Got spare money?

quote:
Originally posted by William Keenan
As Kull pointed out, the Goody Hut problem in converted scenarios in ToT is the result of a truncated @COSMIC section. Copy and paste the lines to the end of the @COSMIC section to fix the problem.


1 ; Value of each citizen to the Civilization Score.
20 ; Value of each wonder to the Civilization Score.
1 ; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success)
-10 ; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile.
1 ; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5 ; Value to the Civilization Score of each future tech researched.
0 ; Penalty assessed to Civilization Score each time player betrays another race.
0 ; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111 ; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0 ; Helicopters pick up huts 0=no 1=yes


You sound like the right person to ask about this error message I got in the first turn of play testing Age of Osman...
Went to play the Osmali, the Romans sent 4 Bishops (Spys) to the city of Ismed and this error message popped up and I could not continue playing!
William, what do you make of it?

Attachment: error.jpg
This has been downloaded 45 time(s).

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:14
  Old Post 15-07-2001 15:15 Visit William Keenan's homepage!
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That's not alot of information to go on.

What version of Civ2 is this?
Are the Romans the AI?
What were the spies doing? Stealing techs?
Does the game crash every time or did it just happen once?

Masis is offline Masis
Warlord
London
May 1999
time: 05:14
Cool  Old Post 16-07-2001 03:06
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More to go on Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by William Keenan
That's not alot of information to go on.

What version of Civ2 is this?
Are the Romans the AI?
What were the spies doing? Stealing techs?
Does the game crash every time or did it just happen once?


Using Version 2.42 of Civ II with FW add on.
In this instance, the Romans are the AI.
The spies (Bishops) were poisoning the water supply, I had deleted the steal tech option from the Game text.
Every time I wanted to playtest the Osmali side the game crashed in its first turn as the Romans presede the Osmali in the tribe rota.

A hint (?) had to do some switching to give the Osmali Osmali units, Persians Persian units and Christian Christian units...using Communism for Sultanate and Fanatism for Khanate.

Still some units have not appeared in the scenario even when they have been selected...

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:14
  Old Post 16-07-2001 04:19 Visit William Keenan's homepage!
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Re: More to go on Inflate your Upload Space

quote:
Originally posted by Masis

In this instance, the Romans are the AI.
The spies (Bishops) were poisoning the water supply, I had deleted the steal tech option from the Game text.


Removing the steal tech option from the Game.txt file will NOT prevent the AI from stealing techs.

Still no clear idea why the game is crashing. Check the game.txt file to insure that the @WATERSUPPLY section is there.


quote:
A hint (?) had to do some switching to give the Osmali Osmali units, Persians Persian units and Christian Christian units...using Communism for Sultanate and Fanatism for Khanate.

Still some units have not appeared in the scenario even when they have been selected...


There are a number of reasons why units are not buildable. None have anything to do with Governments (except Fanatics). I suggest you read the Advance Scenario Design 1.8 by Harlan Thompson and Advanced Slot Properties by myself.

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