Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-General/Help-Archive > Only 7 Civs?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
CrazyOldBear is offline CrazyOldBear
Settler

May 2001
time: 05:14
  Old Post 13-07-2001 20:05
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Only 7 Civs? Support Apolyton buy from Amazon

I don't know if this has come up before, but surely there must be a way of editing the game to contain all 21 Civs simultaneously? I really need there to be more for a scenario I am working on, not that anyone will play, but it's for personal use as well. So, if anyone could help I would be extremely grateful, as I haven't a clue, maybe one of the DLL's? I suppose you would have to alter the cities.gif so it has more flags as well? I am playing on original Civ with CiC installed.

campmajor! is offline campmajor!
Prince
Zoetermeer, The Netherlands
Oct 2000
time: 06:14
  Old Post 13-07-2001 20:13
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton

As far as I know it is not possible to play with more than 7 civs in civ2.

But maybe in civ3 there will be more (wishful thinking ).

CrazyOldBear is offline CrazyOldBear
Settler

May 2001
time: 05:14
  Old Post 13-07-2001 20:16
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Thanks mate. I really think this should be an option. Maybe people would want to try and battle through many more different Civs all struggling for power? This one really annoys me, I have a scenario and don't know whether to include the French or Australians? Or whether to have the Nigerians or Polish? It would all be solved if there was mroe flexibility

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:14
  Old Post 13-07-2001 21:43 Visit Marquis de Sodaq's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Enter the AD-FREE zone

Don't forget civ #8, the barbarians. They can be used very productively for minor civs. The scenario "Hellas" is one example of this done well.

If you want to prevent bribery, each barb city can be outfitted with a palace. If they shouldn't produce units, you can monkey with the rules while creating the scenario to make a no-move, high shield cost unit (takes more turns to build than are in the game, for example) to occupy each barb city. Similar tweaking can be done to have a barb city pump out naval units. Minor tribes can be objectives that don't require any concern for reputation, and work with events just like any other city.

The obvious drawback is that these minor civs will not come into play with diplomacy.

Multiple palaces can be placed within one of the regular civs, as well. Thus you could have a palace in both Warsaw and Lagos, but have them be the same civ. This would be best if the nations being represented were "allies" in your scenario, as they will, of course, act together. Sack Krakow, and the Nigerians, too, will sue for peace. Some Hapsburg scenarios do this, with a palace in Madrid and Vienna. Check the Scenario League site for more!

The Andy-Man is offline The Andy-Man
Prince
Tory Party of 'Poly
Jul 2001
time: 05:14
  Old Post 15-07-2001 22:39
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization 2

i find 7 civs restricting. with atleast 15, there is a morwe realistic chance nations would form aliance blocks (like the triple entente etc) and they would mean something. with 7 civs, it is inevitable that once you reach a certain amount of power, your allies will just break the alliance and declare war and you are left taking on 5 civs on your own.

history shows that the only dterent to mighty power alliances is another power alliance, so where is the realism of me conquering another 6 civs all alied?

CrazyOldBear is offline CrazyOldBear
Settler

May 2001
time: 05:14
  Old Post 15-07-2001 23:00
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

I'm glad I'm not the only one. I thought one of the DLL's might of been holding the key to the prob. Thanks anyway 4 the help

The Andy-Man is offline The Andy-Man
Prince
Tory Party of 'Poly
Jul 2001
time: 05:14
  Old Post 16-07-2001 00:04
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase the size of your Attachments

you could use a hex editer on the exe. that might work,.

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:14
  Old Post 16-07-2001 01:04 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Inflate your Upload Space

i thought all the 'experts' have said you cant change it... would be interesting to see if any of the prgrammers in our midst have any more suggestions ...

CrazyOldBear is offline CrazyOldBear
Settler

May 2001
time: 05:14
  Old Post 16-07-2001 20:07
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Suffering from ads?

Has this been raised before at all? i thought it would have been as I feel it is a big restriction. Where can I find a hex editor? One with a simple interface if possible (I haven't hex-edited b4, but I do a lot of other editing).

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:14
  Old Post 16-07-2001 21:43 Visit Mercator's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Avatar Enlargement: We've got the solution


  • Information for all civilizations (inculding barbarians), in the executable, scenario files, savegames etc. is in several cases located in one byte (i.e. 8 bits, one for each civilization), so that wouldn´t allow for any expansion.
  • The information that restricts the number to 8 is everywhere! In the executable, but also in the structure of savegames and scenarios. You´d have to rewrite Civ2 (try that without the source code) to change it.
  • The 21 civilizations are 3 times 7 civilizations. That is, in all cases the 3 civilizations with the same color are represented in the same place in the files, so they can never co-occur.
  • Hex editors can, by definition, never have a simple interface. Hexeditors can make it easier for a user to perform certain actions, allow more complicated actions, or provide a comprehensive help file, but you´ll have to know some basics at least, before starting.
  • If you´ve never seen the source of a binary file, or never used a hex-editor before, chances are very slim you´ll beat the minds of those who have gone before you (e.g. Allard Höfelt, Andrew Livings, Carl Fritz, Rune Berge, Julius Brenzaida, Angelo Scotto, James Dustin Reichwein, C.A. Flinchbaugh, Dorian Credé and me are some names that spring to mind)


So, nope.

But if you have plenty of spare time, by all means... Get Allard Höfelt´s Hex Editing doc, for instance, and try to see if you can reproduce (some of) the things that are in there.
That way you´ll be ready by the time Civ3 comes out.

Most of the spicy details from Civ2 have only become known the last 2 years or so. I hope everyone jumps onto Civ3 right away, so we can figure out all the details quickly and improve ourselves what may be lacking.

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:14
  Old Post 16-07-2001 21:44 Visit Marquis de Sodaq's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Mercator beat me to the post by moments!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0328 seconds (87.90% PHP - 12.10% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net