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Tokamak
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Hey, all! I thought it was time to move this thread to its proper place. Any discussion about proposed changes and/or suggestions to SMAC Down should go here. Discussion of tactics could easily fit in either thread. Take your pick!
I'm not expecting a lot of activity here yet, since I've haven't released the new map yet, but when I do, kindly post your reactions here! Thanks!
For those of you Creationists who have no idea what the @#$! I'm talking about, please visit the SMAC Down thread in the Strategies section. If you decide to download the scenario, be sure you take the patched version on the second page of the thread (a search for zip should take you right to the link).
Thanks!
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Tokamak
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I'm actually pleased with the way the Council works right now. It's of decent use to the player, but more importantly, if the enemy gets it, you're in trouble!
I don't think that turning the Council off would lift the ban on nukes. You could vote to repeal the original UN charter, which would be pretty easy to do, actually. However, I'm not sure if even doing that makes the others tolerate PBs.
Diplomacy, such as it is, is pretty lame in this scenario. The power bloacs have already been formed, and there's very little the player can do to change things.
A possiblility that has my interest is to not only have the Allies out of contact with each other, but also conducting several internacine wars of their own! The player would have to quickly broker peace between them before they slit their own throats, and then unite them against the Coailition. It would be a desparate scenario.
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Scipio Centaurus
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I disabled the Planetary Council in my all Pirates scenario. Just to confirm, whenever I nervestapled a base during testing and later game play, economic sanctions were imposed. So disabling PC may only serve to remove the only opportunity to loosen restrictions on the use of those PBs!
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