Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > smacx world
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Mirada2000 is offline Mirada2000
Chieftain
France
Dec 2000
time: 05:14
  Old Post 14-07-2001 16:03 Visit Mirada2000's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
smacx world Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I would want to know that modified, because I am enlarged bruises it cards.
In order that the generator of world is optimized.

The text comes from the version french of smacx.



#WORLDBUILDER
400, ; Base de terrain (Taille du terrain ensemencé d'un monde type)
280, ; Modif. terrain (Terrain supplémentaire de sélection de TERRAIN : x0, x1, x2)
20, ; Base continent (Taille de base d'un ensemencement massif de terrain)
24, ; Modif. continent (Taille augmentée de sélection de TERRAIN : x0, x1, x2)
2, ; Base de collines (Nombre de base de collines supplémentaires)
3, ; Modif. collines (Collines supplémentaires de sélection de FLUX : x0, x1, x2)
5, ; Base de plateau (Taille de base du plateau)
8, ; Modif. plateau (Modificateur de plateau de sélection de TERRAIN : x0, x1, x2)
20, ; Base de rivières (Nombre de base de rivières)
30, ; Mod. pluie riv. (Rivières supplémentaires basées sur sélection de PLUIE)
14, ; Energie solaire (DIVISEUR de latitude pour la temp. sélection de CHALEUR) Un nombre plus petit augmente les effets de la sélection de CHALEUR
14, ; Bande thermique (DIVISEUR de latitude pour bande thermique) Un nombre plus petit élargit les bandes chaudes
8, ; Déviation therm. (DIVISEUR de latitude pour la déviation thermique) Un nombre plus petit accroît l'aspect aléatoire
8, ; Réchauff. global (DIVISEUR de latitude pour le réchauffement global) Un nombre plus petit augmente les effets du réchauffement
5, ; Montée niv. mer (Le niveau de la mer varie en fonction de la fonte ou du regel de la calotte glaciaire)
5, ; Nuages sommets (Taille de la masse nuageuse arrêtée par les sommets)
3, ; Nuages collines (Taille de la masse nuageuse arrêtée par les collines)
1, ; Coeff. précipit (Multiplicateur pour les ceintures de précipitations)
18, ; Eau profonde (Encourage le programme fractal à créer des eaux profondes)
12, ; Plateau (Encourage le programme fractal à créer des plateaux)
18, ; Plaine (Encourage le programme fractal à créer des plaines)
12, ; Plage (Favorise des plages plus larges)
12, ; Collines (Favorise des collines x sélection de FLUX)
28, ; Sommets (Favorise les sommets)
1, ; Fongus (Coefficient de Fongus basé sur la sélection de VIE)
3,8,16,20,28 ; Rapport (Rapports de taille des continents)
36 ; Iles (Un nombre plus élevé augmente le nombre d'îles)

#WORLDSIZE
5
PLANETE MINUSCULE|(conflit précoce), 24, 48
PETITE PLANETE, 32, 64
PLANETE TYPE, 50, 100
GROSSE PLANETE, 80, 160
ENORME PLANETE|(conflit tardif), 110, 240

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:14
  Old Post 14-07-2001 19:15 Visit Vlad Antlerkov's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Tired of ads?

quote:
#WORLDBUILDER
384, ; Land base (Seeded land size of a standard world)


...I guess this is the base number of land squares. Land modifier is a multiplier. (256 probably means 2.56.)

quote:
12, ; Continent base (Base size of a land mass seed)


This is about the average size of a landmass. Continent modifier increases or decreases size.

Both "land modifier" and "continent modifier" are altered depending on the ocean coverage you selected.

quote:
1, ; Hills base (Base # of extra hills)


The number of extra hills the generator adds in. The modifier is selected based on the level of erosion.

quote:
8, ; Rivers base (Basic # of rivers)
12, ; Rivers rain mod. (Additional rivers based on RAIN selection)


Simple. The amount of rivers. More raininess means more rivers. Selecting dense cloud cover means much more raininess, and probably the max amount of rivers.

quote:
14, ; Solar Energy (Latitude DIVISOR for temperature based on HEAT) Smaller # increases effect of HEAT selection


No idea.

quote:
14, ; Thermal band (Latitude DIVISOR for thermal banding) Smaller # widens hot bands
8, ; Thermal deviance (Latitude DIVISOR for thermal deviance) Smaller # increases randomness


This determines the size of the rain belts. (There's usually a large one around the equator.)

quote:
8, ; Global Warming (Latitude DIVISOR for global warming) Smaller # increases effect of warming
5, ; Sea Level Rises (Magnitude of sea level changes from ice cap melting/freezing)


Deals with sea level changes. If you don't want to modify your coastline at all, raise Global Warming to, say, 200, and put Sea Level Rises at 1.

quote:
5, ; Cloudmass peaks (Size of cloud mass trapped by peaks)
3, ; Cloudmass hills (Size of cloud mass trapped by hills)


You've noticed that mountains and hills have rainy areas west and dry areas east of them. This probably changes the extent of the raininess or aridness.

quote:
15, ; Deep water (Encourages fractal to grow deep water)
10, ; Shelf (Encourages fractal to grow shelf)
15, ; Plains (Encourages highland plains)
10, ; Beach (Encourages wider beaches)
10, ; Hills (Encourages hills x TIDAL selection)
25, ; Peaks (Encourages peaks)


Fractals are still a good way off for me, so I don't really know how to change these...

quote:
1, ; Fungus (Fungus coefficient based on LIFE selection)
3,6,12,18,24 ; Ratio (Continent size ratios)
36 ; Islands (Higher # increases island count)


The first one changes the amount of fungus.

The second one deals with relative continent sizes. You'll end up with one huge continent, one slightly smaller, then one smaller than that, etc.

"Islands" deals with the amount of islands. To get an archipelago world, raise this number. If you like larger landmasses, lower it.

#WORLDSIZE: Self-explanatory. Explains how large of a world the default settings create.

Glad I could help...

Mirada2000 is offline Mirada2000
Chieftain
France
Dec 2000
time: 05:14
  Old Post 15-07-2001 03:14 Visit Mirada2000's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Tired of ads?

What are values that one recommend me for worlds of:


TINY PLANET |( precocious conflict), 24, 48
SMALL PLANET, 32, 64
TYPICAL PLANET, 50, 100
LARGE PLANET, 80, 160
HUGE PLANET |( belated conflict), 110, 240

Thank You

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:14
  Old Post 15-07-2001 18:48 Visit Vlad Antlerkov's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Enter the AD-FREE zone

I'd recommend scaling Large and Huge down a bit. If you have less than 64 MB RAM, I wouldn't recommend trying to use the Large Planet or Huge Planet settings, given their sheer size. Other than that, they're fine.

BTW- has anyone tried increasing the number of available map size choices? It at least looks like it can be done to me...

gwillybj is offline gwillybj
Prince
Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001
time: 00:14
  Old Post 06-08-2001 08:30
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
re: continent size ratios Lose 30 kilos (of popups)

quote:
Originally posted by Vlad Antlerkov


3,6,12,18,24 ; Ratio (Continent size ratios)

You'll end up with one huge continent, one slightly smaller, then one smaller than that, etc.



Nope .

Continent size ratios based on Planet size selected. Notice there are five numbers, corresponding to the five planet sizes.
If you are making a Huge planet, the average continents will be as much as 8 times the size of those found on a Tiny planet (24:3 = 8:1).
Also, you don't need to change the default values for the world sizes. You should see the "Custom Size" choice instead (at the bottom, under Huge Planet) and specify the dimensions you want.
The RAM warning definitely applies.

For the record, though, my PC has only 64MB and a low-end 2MB video card, and I use 256x256 maps almost exclusively with no problems. In fact, I like to use "high and dry" maps a lot (30-50% ocean, weak erosion, sparse cloud cover). I have yet to see any problems with AI pathfinding (as warned about by the program).

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0391 seconds (86.58% PHP - 13.42% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net