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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > How far has CTP2 gotten during a late game 'turn'
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Bluevoss is offline Bluevoss
Prince
Orlando, Florida
Dec 2000
time: 05:14
  Old Post 14-07-2001 19:14
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How far has CTP2 gotten during a late game 'turn' Support Apolyton buy from Amazon

I bought CTP2 when it first came out and after some initally entusiasm became quite discusted with the state of the game. So close to perfect, and then so disapointing.

Anyway, I happened back this way and saw all the work that seems to have been done with the game, and feel those fires rekindling (and maybe this is a bad thing? ).

Anyway, I'm thinking of reinstalling it into my new system and giving Wes's mods a shot. First, can anyone remember what the CTP2 final patch was names? I'd rather see if I have it before trying to down load it again.

And, my big question, has the problem with cities NOT having any population negatives been solved? That was my most major disapointment, where cities really didn't need any temples or churches, since nobody got mad (evidently) with anyone else, even as cities sprawled.

Anyway, thanks for any info posted in advance.

Bluevoss-

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:14
Post  Old Post 14-07-2001 22:56 Visit Martin Gühmann's homepage!
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Avatar Enlargement: We've got the solution

quote:
First, can anyone remember what the CTP2 final patch was names?


That was Patch1.11 identicaal with Patch1.1 just a more friendly installer. So there is only one patch a little bit too less. If you see the bugs and unfinished stuff in the game.

-Martin

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