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mad max
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germany, Berlin
May 2001 time: 05:14
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I don't understand what you americans want to play. On the one hand I got the impression you really like wargames. On the other hand you want to forbit citybribe. But citybribe is one of the best wappons in the beginning and against small cities. So if you really like to fight why don't you use this. And what is good about the great wall if you like to fight. You should forbit this instead of citybribe.
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SlowwHand
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of The Cooler
Sep 1999 time: 23:14
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Newsflash Max. Dipping to death is not making war.
There is no tactics, or really a strategy.
Overuse of Dips is b.s.
Yes the Great Wall should be in.
I don't understand why, when one trys to rein in a Dip with illogical ability, the cry goes up for no Wall.
What's the relationship in that?
None.
Rasputin, I've been trying to drum up interest in a No Wonder or One Wonder Only game for months. Deity or not.
Too many players just can't hang without Wonders.
Last edited by SlowwHand on 15-07-2001 at 19:50
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:14
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quote: Originally posted by SlowwHand
I've been trying to drum up interest in a No Wonder or One Wonder Only game for months. Deity or not.
Too many players just can't hang without Wonders. |
Slowwhand - I'm up for a no-wonder game anytime you wanna give it a try. Ive never played that way but would be interested in trying.
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mad max
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germany, Berlin
May 2001 time: 05:14
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I would like to play a no wonder game too, even without citybribe.
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markusf
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Give me the great wall in a 4 player game and the game is over then and there. The great wall is the most powerful wonder, and if there is no city bribing a good player could take out 3 other players at once. Granted the more players there are in the game the less effect certain wonders have. But in something like a duel the game is over. Especially when people like me hog all the wonders.
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Caesar the Great
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New York
Apr 1999 time: 00:14
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This game has become more of an arms race more than an actual war, in the last dozen game I've played the game has been primarily about controlling of territory especially of valuable resources like gold, wine, silk, whales or iron. A city on a mountain with walls and two vet musketeers is not going to be taken before the age of howitzers etc, so total conquest is not a feasible way to win and the game becomes more about stopping your opponents expansion while continuing yours, preferably onto his land. The last time I've played a game that was a full scale war with cities lost and gained constantly was months ago. This is partially due to the frequency of the 'rah rules' games I play, without the bribing of cities strategy evolves much furthar than just simply, monarchy - writing - trade - map making and bribe all the cities. GW like all other wonders has its advantages and disadvantages, it requires quite and investment early on in order to reach its maximum effectiveness, but this is at the cost of early expansion and is usually not made unless the race to HG, pyramids or colossus have been lost. If built later opponents will likely rush to metallurgy to render GW obselete, thus loosing its effectiveness as a middle game wonder. I pretty much only build it if I have lost the race to some other wonder and I have a choice between GW and lighthouse...
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