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Kestrel
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Melbourne, Victoria, Australia
Jul 1999 time: 05:14
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Paratroopers should also be likely to suffer a % incapacity when jumping (or be lost altogether) especially in the early days of airborne warfare, when the techniques associated with it are less than refined.
For example, look at some of the casualty rates of paratroopers deployed in WW 2 (on both sides)
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H Tower
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i definitely think that paratroopers should be in civ3. i agree with the fact that the range should be shortened, in a regular game of civ2, it was possible to drop paratroopers from england into africa. if someone decides to build a european scenario, it should be easy enough to change the range they have to reflect the map.
Neobalde: i wasn't aware there was a 42nd airborne division. do you mean the us 82 airborne? or are you talking about another country's 42 airborne?
i like uber's idea of using helicopters to deliver units to infantry units to the battle field but i'd like to be able to see them carry any infantry, not just paratroops. maybe giving regular infantry a readiness penalty for being carried. of course then they'd need to have at least two kinds of helicopters, an attack version and a transport version.
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quote: Originally posted by Alex 14
Paratroopers were an excellent unit in Civ 2, do you think they should be returned in Civ 3? | Yes
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quote: Originally posted by NeoBlade
If I'm right the 42nd airborne division can go anywhere in the world,for the record.Also, paratroopers should definitely have special forces statutes, they've always been considered the elite of the army, they're like the rangers and seals. (note,in my opinion the Marines aren't really a top tier special force, just a really good standard one.)
Also,yeah,they can drop a whole division and supply. | We only have two division. The 82nd and 101st. I have a young friend who was discharge from the 101 last Dec. 2000. I will call and ask if they are elite.
Navy=Seals, very elite.
Marine=Force Recon and Fast Co., very elite. Another friend of mine was serving in Fast Co., was sent to Camp Pendleton, call me Sunday and said he was leaving Wed. morning. Bush Sr. call the War off on Tues. night. Fast Co. is a anti-terrorist unit, trained in house to house fighting. Some of our English friends might remember them. They are the Marines that had the Land Mines/Automatic Machine Guns in their bags at London Airport in 1991. Those Marines were in the same unit as my friend was.
Air Force=ParaRescue, very elite. Air Commando? A unit from the 60s, don't know if they are still around.
Army=Special Forces, very elite. Ranger? Airborne?
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:14
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quote: Originally posted by Grumbold
I like paratroops but do not want to see the nuke/paradrop strategy maintained. If nukes destroy cities or make the tiles radioactive so you cannot enter them immediately then I will be quite happy to see the return of the paratrooper. |
Good point Grumbold! But that was probably left for fitting a strategical role for them in game.
The use of paratroopers in real wars has been more about deploying them back enemy lines, to cut communication, transport, main road/railroad points, bridges, etc.
They are light infantry, quick to deploy to make a blitz, too weak to sustain a main attack by heavy/mechanized infantry and tanks.
In Civ2 terms they aren't really useful in that role, because resupply and communication lines aren't managed, bridges doesn't count very much and so on.
So far Firaxis find a better "natural niche" where to fit them, I'll like Paratroopers to stay, with Marines and... Alpine Troops! 
(Lat minute note: previus sentence is an inside joke about old post on relevance of Alpine troops in World history: never mind)
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:14
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quote: Originally posted by Recurve
So what about Crete in WW2? We were kicked off the place in a couple of days (although the Germans lost half their contingent).
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Crete was the last main assault that paratroopers win, mostly because German had full control of Air and Royal Navy lost too many ship to bring reinforce. German had great faith in paratroopers at start of WWII, as they conquer main Belgium fortress with a great attack. After Crete they realize that they are asking too much from a dedicated, specialized troop.
AFAIK, every main battle the paratroopers fight from then was as I described: beyond enemy lines or flanking main ground division. That doesn't mean they don't fight heroic battles, simply they can't have weapons heavy enough to bring a main attack and resist a strong counterattack.
Normandia, "Last bridge" (Remagen IIRR) campaign... please help me mentioning one where a paratroopers unit fight and win alone.
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Anyhow, I am also in favour of units being weakened to a % on landing (with a 10%+ chance of death)
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If I remeber well a paratroop unit get weakened if launch and attack same turn. May be I'm confusing with SMAC drop unit 
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A glider unit would be nice for getting larger units behind the lines. |
Gliders as troop transport lasted for least than 10 years, becoming obsolete after development of tactical STOL (Short Take Off and Landing) transport and medium/large helicopters.
IMHO Civ doesn't need any kind of tactical transport unit, because the micromanagement will be fine in a dedicated wargame, while Civ isn't. Only transport ships have a place, but should be tuned a bit.
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