 |
|
Tizzy
|
|
I had always thought of warriors as pretty useless, until I started playing OCC. Now I don't build phalanxes at all, warriors to start, then upgrade to Pikemen when they come along.
Tiz
|
|
|  |
 |
|
ColdWizard
|
|
I usually play multiplayer on 2x2x settings, so i usually build warriors for quick and early exploration, for huts and to spot good city sites. i'll usually only build phalanxes if there is an overwhelming defensive need.
[This message has been edited by ColdWizard (edited October 17, 2000).]
|
|
|  |
 |
|
Spider
|
|
k-town
Jul 2000 time: 05:12
|
|
I agree with Mercantile. When it comes to the AI or barbs, I'd much rather have a diplomat than either a horseman or a phalanx. It's been my experience that barbarians rarely stack (other than the leader) and having a diplomat affords you the best opportunity of nabbing that 150 bucks.
I almost always choose writing as my "off path" tech on my way to Monarchy, and I end up building warriors and diplomats, rather than horsemen and phalanx, in the beginning of the game.
The scourge of the early years is the infamous Barbarian Archer. They usually come in twos, accompanied by their leader.
With their attack bonus of 50% on deity level, the phalanx isn't going to hold up against two archers in most situations; even a couple phalanx are going to be hard pressed to withstand that assault.
Mix and match horses and phalanx against two barb archers; whatever combination you choose you're likely to end up on the short end of the stick. Two horses won't get you out of the jam very often, nor will a horse and a phalanx.
Now, give me a warrior and diplomat, and I can almost guarantee you that I'll have the opportunity to bribe one of those suckers along the way. You can always see them coming from a distance; just get that diplo out there and wait for the opportunity - bribe one, kill the other. Usually, the leader will misstep somewhere along the way and find himself NAKED IN THE WOODS; try waiting for that opportunity, bribe one of his buddies (or both if you are rich) and grab that 150 bucks (Don't ask where he's hiding it). As long as you get that 150 bucks you don't care what the other archer does.
This scenario plays itself out numerous times every game, if not with archers, with something else. I never feel comfortable until I've made my first diplomat.
|
|
|  |
 |
|
Mercantile
|
|
Westcoast of Canada
Dec 2000 time: 05:12
|
|
Dave... you are correct. I just hate losing the pop point. In the early stages, that has thrown my building of a settler off by a landside, to the point that i disbanded the city However, bribing the city costs next to nothing, so its not a bad strat, espeicially if the city is size one.
Spider... i so agree. If those achers come anywhere other than your Capital, then you are surely screwed. Archers as it is well documented here at Apolyton, seem to be crappy on defense and POWERFULL in the early offense. Besides, you can't attack with Phalanxs. Although taking writing or horseback riding, disallows the wonder capability, i think everyone forgets that writing allows easier incremental buying which is what early expansion is all about.
Darn, i just had a news flash Warrior Code, a scourge at best, unless you have already discovered monarchy allows this as well , so at least there is some comfort for finding this scroll of wisdom in that first hut.
------------------
Do you shovel snow in your birkenstocks?
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|