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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:14
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Personally I hope Firaxis will skip any Civ x after Civ III.
I hope they'll support Civ III and expand it for at least a year, with downloadable added units, mods, maps, leaders (civilization), not to mentioning enough patch to crush any relevant bug.
I know people are happy with the fans and enthusiast level add-on, but I still mentioned that a great game need a great professional support. It's enough tha Firaxis put a couple of designer to bring best fans add-on and enhance them to a professional level. I.e. I understand many people can build a great custom civilization, but probably lack graphics expertize and tools to model 3D leader and unique units animation. Any help by Firaxis can keep the game (and its selling) fresh and alive for a year with a very limited effort and cost (better than any advertising).
That said, we can't squeeze forever the same orange
It's time to pass to innovative concepts and a new mix of ideas to resurrect TBS genre (may be by Simultaneous Turn Execution: should we call it an SBS, then? ).
That's debated for long here at Apolyton, so I assume that a relevant number of fans feel disturbed if anyone will change the game main body keeping the same name.
So let the glorious Civilization end with third version. We still know that a civ game will smell the same perfume, whatever the name you call it.
Added pray: Shakespeare, forgive me.
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CyberShy

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Delft, The Netherlands
Mar 1999 time: 06:14
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I disagree.
the gap between civ2 and civ3 was too long.
All kind of half releases were putted between it (FW, CS, MGE, ToT, SMaC, CtP, CtP2)
it's good to have one or two packs, but there shouldn't be more then 3 or 4 years between civ3 and civ4.
They should keep on naming it civx, and not like other games do, give it a new name after any release.
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Provost Harrison
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The farce is strong with this one.
Feb 2000 time: 05:14
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Well after civ3 we have time, both Firaxis and Apolyton combined, to formulate new ideas and expand on what was good with Civ3. We are all accruing experience of this genre all the time. We know what was good about civ2 compared to civ and learned from this. Now we will have civ3 and be able to compare with civ2 and see what was a move forward and backwards. And we can also throw SMAC into this. These blokes do have a lot of experience with this kind of game when we add Colonization and SMAC, and then other strategy games, not necessarily of this subgenre of TBS.
Trust their judgement, they certainly didn't disappoint with civ2. It was still the game I know and love but improved, without messing it up. I also think SMAC worked well, it was still the same gameplay, although it was quite a radical and brave departure in many ways. But it worked well, and again, lessons have been learned from this game, arguably the most radical departure (if we exclude CtP1/2 which fell flat on it's arse).
Sid et al. have proved their ability and capability. I think civ3 will be smashing once complete, and civ4 even better as everyone is still learning about the game. Each game is another point on the curve so be able to work towards, and nearer to, the ultimate civ genre game. This should be better.
And Raz, it would be nice to have VR with the diplomacy advisor. Do you think she would let me get her on the bargaining table 
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