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Eyn is offline Eyn
Warlord
Lyon, FRANCE
Jan 2000
time: 05:14
  Old Post 17-07-2001 12:20 Visit Eyn's homepage!
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how many civs at the same time Support Apolyton, buy Call to Power 2

7 or 9 ?

Eyn is offline Eyn
Warlord
Lyon, FRANCE
Jan 2000
time: 05:14
  Old Post 17-07-2001 15:06 Visit Eyn's homepage!
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Suffering from ads?

Civfanatics: 7 civs
Civcenter: 9 civs
??

campmajor! is offline campmajor!
Prince
Zoetermeer, The Netherlands
Oct 2000
time: 06:14
  Old Post 17-07-2001 15:17
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As many as my pc can handle!

It should be custumisable between 3 to aprox. 16 civs.

Trdi is offline Trdi
Chieftain
Slovenija
Jun 2001
time: 06:14
  Old Post 17-07-2001 15:18
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I'm for 3-10

OneFootInTheGrave is offline OneFootInTheGrave
Prince
Kuzelj
Nov 2000
time: 05:14
  Old Post 17-07-2001 15:21
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I am for 32, but 16 seems more likely to happen.

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:14
  Old Post 17-07-2001 15:33 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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as an MP person i would like about 10- 16

Provost Harrison is offline Provost Harrison
Emperor
The farce is strong with this one.
Feb 2000
time: 05:14
Arrow  Old Post 17-07-2001 15:57
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Up to 16 would be ideal, but there would be no harm in having the potential for more if people want them. And I will be disappointed if we are stuck with 7 civs again

OneFootInTheGrave is offline OneFootInTheGrave
Prince
Kuzelj
Nov 2000
time: 05:14
  Old Post 17-07-2001 17:03
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well for trial of 32 civs we have CTPII. and now with excellent work that the mod makers have done and made the AI to play (and atack ) like it should, I think i will give it a try very soon ...

I just think that civ 3 should have for more than 8 civs that option somewhere in the text files like CTP, or even better on the start menu.

JellyDonut is offline JellyDonut
Prince
Köln, Deutschland
Jul 2001
time: 06:14
  Old Post 17-07-2001 20:56
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I would have to say 8. Assuming that there are 16 civs overall in the game (which is questionable to begin with) combined with the fact that we haven't seen any more than 2 civs with the same color. Chances are it'll work like Civ2, so we divide 16 by 2 and get 8. I would really like to see all 16 at once, but the fact that the Americans and Chinese have the same color doesn't work with this idea.

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:14
  Old Post 17-07-2001 21:28
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id like to see 64 civs at once and im sure my new pc could handle it, plus the have new gianter maps so it woould work out better

(my new pc has 512 mb ram, 64mb gpu, 1.4 ghtz athlon processer, so it can handle almost anything...)

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:14
  Old Post 17-07-2001 21:23
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quote:
Assuming that there are 16 civs overall in the game (which is questionable to begin with)


No, this isn't a questoniable number, it has been confirmed.

quote:
I would have to say 8


I would like to have 16 but 8 is still bigger than 7. So I can't complain too much.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:14
  Old Post 17-07-2001 22:20 Visit Inverse Icarus's homepage!
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i would put my money on 8.

we know that americans and chinese are the same color, as the spanish and romans are.

therefore i assume there are 2 of each color, and 16 civs total makes 8 at once.

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:14
  Old Post 17-07-2001 23:30
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quote:
as the spanish and romans are.


How do you know that the Spanish will be in? The only thing I have seen of them is a city named Salamanaca.

Imran Siddiqui is offline Imran Siddiqui

Deity
The Potterverse
Jan 1970
time: 00:14
  Old Post 18-07-2001 02:51
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Well, one preview said all of the playable civs (16 of them) will be able to be in one game at the same that. That's 16 at the same time.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:14
  Old Post 18-07-2001 02:58 Visit Inverse Icarus's homepage!
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Lose 30 kilos (of popups)

i assumed Salamanca is a spanish city. my fault, it used to be a roman one.

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:14
  Old Post 18-07-2001 03:05
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quote:
Well, one preview said all of the playable civs (16 of them) will be able to be in one game at the same that. That's 16 at the same time.


Previews can be very unreliable. So I'm not too sure about that. I'm not going to believe how many civs are going to be playable at once in the game until Firaxis has a 100% confirmation on it.

quote:
i assumed Salamanca is a spanish city. my fault, it used to be a roman one.


I was actually hoping you might have some other proof to show me because I want the Spanish to be in the game.

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:14
  Old Post 18-07-2001 04:01
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scenarios Support Apolyton, buy GURPS/ Alpha Centauri

As a scenario player im concerned with this issue, however I would note that most historical scenario situations do NOT require 16 or more playable civs. Any increase from the current 7 + 1 (barb civ) would be helpful, and the diminishing returns come in quickly. An eigth and ninth playable civ would have made it possible to seperate Punjab from Afganistan and Egypt from Persia in Michael Daumen's "the great game" and would allow for the seperation of Persia from Judea and for the insertion of Urartu in Paul Cullivans "End of of the Bronze Age". These would be major improvements in scenario gameplay and historicity.

LOTM

tniem is offline tniem
King
Hope College
Apr 2000
time: 00:14
  Old Post 18-07-2001 10:44
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Don't put to much stock in nations having the same color so that means only 8 in the game. One of the biggest gripes of Civ II was that you could not play with two nations that had the same color. I would have to believe that Firaxis has solved this in some way, either by giving each nation a different color or allowing the player to choose a color for their civ. I just got to believe that we are not going to be forced to if we have the Chinese we cannot have the Americans problem again in Civ III.

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