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Kenobi
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I've never liked the whole espionage system in C1 or C2.
I don't see why we require a separate "spy" unit, when a "diplomat" should be able to do the same things.
Espionage in its most basic form (i.e. gathering information, subverting the enemy, assassination) does not require its own technology - we've had spies as long as we've had diplomats. In fact, they've often been (and still are in some cases) the same thing.
Here's another spanner in the works: why do diplomats have to be disposable units? Why not be able to position the unit in an enemy city as an embassy, e.g. via the "fortify" command? If you want to get dirty, then activate the unit and agitate/steal/bribe etc. However, each time you use the diplomat in that way, you increase the chances of it being found out and executed. Should you lose your last diplomat in an enemy city you would also lose all information until you re-establih an embassy.
Any comments?
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:14
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quote: Originally posted by Urban Ranger
My preference is an abstract espionage screen.
As for bribing units, one could always include it in the right click menu. As long as you have an embassy with the country to which that unit belong, or you have a unit within a certain radius, you could attempt bribery.
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Me too voted for a separate "espionage" screen, but so far none mentioned at Firaxis, so I suppose we should still live with wandering spies 
Bribing units and cities make me mad more often than not 
Too often AI attack a town of mine with a fist of money and my well fed an guarded town become a traitors' nest
Bribing a unit should reduce its strenght (lowering morale, some soldiers diserting, etc.) or, max effect, disband it.
Bribing a town should reduce happiness, max effect putting it in revolt, not shifting its ownership as easily as you do with a used car 
If Firaxis really want to keep a "overkilling" unit, develop a Trojan Horse unit, able to conquer the town from the inside.
In modern time upgrade it as "McDonald's franchise chain", with same effect, only quicker 
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