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fittstim
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Stockholm, Sweden
Jul 2001 time: 06:14
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quote: Originally posted by Adm.Naismith
Well, we can argue that anyone can see a wall from quite a long distance OTOH a SAM defense is a bit more difficult to guess, if not by satellite or plane reconnaince.
A coastal fortress may be was more visible, but if only means some cannons ready to protect harbour... I dunno
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Good point about the satellite/plane recon. So maybe when a civ gets advanced flight the cities should start showing all of the obvious improvements (walls, fortresses, harbors, factories, etc). I mean recon flights/photos were a MAJOR part of WWII and directed most of the bombings [Bomb the factories!!!].
quote: Originally posted by Ancient
i dont know what your talking about, but in civ2 (2.42) the ai would attack a city that had a sdi defense several times with a nuke in the same turn..
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No way about AI and nuking a city (I tested it again to double check). On deity level, the AI will NOT nuke any of my cities which contain a SDI nor will it use planes to attack of my cities which have a SAM.
I'm using the "no limits" version civ.exe but otherwise it's standard CivII Gold Ed. with appropriate upgrades.
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quote: Originally posted by fittstim
What's the deal with the city icon changing when the city has Walls? This let's every attacker know that the defenders of the city get a bonus in defence against an attack. However...
There is no indication (as far as I know) that a city has a coastal fortress (which conceivably would be just as easy to see from a naval attacker's standpoint) or a SAM battery.
Now the AI seems to know that the city is equipped with these (as well as the SDI improvement). I tested this. The AI attacked a city with a nuke. I then reopened the game and gave the city an SDI and the AI attacked an adjacent city instead. It's the same with bombers and the SAM battery.
Therefore, human players are at a huge initial disadvantage when waging war against the AI. |
Yes in Civ 2 the only time you might find out about the Wall, Coastal Fortress, SAM, and SDI is when you attack the city or sent a Spy to find out. Maybe in Civ 3 they will remove the AI Cheat.
In CTP 1 there was a little wall added to the city icon when the city wall was built. I have not paid attention in CTP 2 to that feature.
They could add that feature in Civ 3 even today with a one or two lines of codes. Take their City icon drawing and add a city wall to it, copy it into the game and add the codes to make it work. Maybe 4 to 8 hrs. work. Add city wall to each city icon drawing.
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death_head
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Caledonia, IL, USA
Jul 2000 time: 23:14
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If you look at a lot of formerly walled cities, you'll notice that the walls are in the center of town, in the "old city"...thus, they wouldn't be torn down or anything, but the perimeter defense would've moved...
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