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quote: Originally posted by UberKruX
i believe slavery ISNT in civ3. |
I agree. Slavery has never been part of Civilization 1 & 2. The CTP series has slavery.
quote: i think we had a huge debate about it. |
Yes we did.
quote: civfanatics said that workers could be taken (bribed?) from other civs, but might efect back to the other side, or not defend as well against their home nation. |
I like the bribery part of the game. However now that your military will be supported by gold, that maybe will change the game somewhat.
quote: and i believe religion isn't in cv3 at all, just a piece of culture (temples / cathedrals do the same as universities / libraries ) |
That is the way I read it also. In Civ 1 & 2 Temples and Cathedrals added happiness. Now they will add culture. Keep in mind that this game will be sold World Wide, so they have to be careful with religion.
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quote: Originally posted by TechWins
If Temples & Cathredrals don't add happiness how are you going to keep your people happy. I don't think one colisseum is going to cut it. Maybe temples & cathedrals still have their basic purpose that they had in Civ1&2 but also add some cultural points. Maybe I'm wrong but that's the way I see things. Possibly I may have even interpreted your statement wrong. |
Maybe they will do both. We now know that they will increase cultural because Firaxis said they would, however no word on happiness. In fact we only know a small amont of information (Trade & colony) about the game so far. It would be nice to know other information also. We at this point don't even know how fast a city will grow. How many foods per/tile, how many production shields per/tile? We do know that a Wheat Icon will be two additional food.
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quote: Originally posted by November Adam
Joseph1944 you mentioned that units would now be supported by gold. What does everyone else think about this?
Personally I'm not sure I like this idea, due to the fact that I think it makes more sense for production to be affected (this would represent maintenance of weapons, equipment, etc.) Granted in the same light special units... diplomats, and spies could be supported by gold.
Well I guess it's neither here nor there as this won't amount to anything anyway. But I'm still interested in opinions. |
As you know in Civ 1 & 2 the military was supported by the Cities production shields. Small cities could only support 1 or 2 soldiers, where as a big city could support several soldiers.
CTP 1 and 2 started the gold thing, and now it looks like Firaxis is using the same setup. It could help in someway and maybe hurt is other ways. A small city now can have the same amount of soldiers as a large city. Lets use 5 cities for example. You could have maybe 4 soldiers in each city for defense, instead of maybe 1 or 2 in a small city and 4 to 5 in the larger cities. Now it can hurt if you do not have a enough gold to support 20 soldiers (defense for 5 cities) plus another 5 to 10 soldiers (stacks) for conquest. Also is our scouts going to be part of the gold support? If they are than that mean one less soldier for every scout. You know this game is going to be a very difference game than Civ 1 & 2. We are going to have to change the way we used to play. All of these guy are crying about how terrible this game is and they have not even play one turn yet.
To your question. In CTP 1 and 2 the gold thing is OK for the most part. You could have 12 stacks in each city and still have between 4 to 7 stacks for conquest (12 each). After WesW Mods maybe a 12 stack in each city, however only 2 or 3, 12 stack outside for conquest. He made gold a lot harder to get.
We will have to wait until Firaxis tell us about gold production.
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:14
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hey tech, that wasn't ancient, ancient hasn't touched this thread .
the icon musta got ya
anyway, i like the idea of the central coffer supporting the military, its another anti ICS measure.
a sleezer with 5 size 2 cities can have 15 unsupported units in a monarchy, and 5 (not unhappy) citizens in a republic, whereas a guy with one size 10 city can only have 3 and 1, respectively.
now, the sleezer cities have little or no trade, and cannot support a large army, whereas the larger city can 
always thinkin
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Dida
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when you capture an enemy city, you should have the option to burn down the whole city, rob every valuable thing, and take its citizen as slaves.
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:14
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quote: Originally posted by TechWins
If Temples & Cathredrals don't add happiness how are you going to keep your people happy. I don't think one colisseum is going to cut it. Maybe temples & cathedrals still have their basic purpose that they had in Civ1&2 but also add some cultural points. Maybe I'm wrong but that's the way I see things. Possibly I may have even interpreted your statement wrong. |
I have no idea how things are shaping now, but I suspect Firaxis tried to manage happines mostly by special resources (luxuries) exploiting/trade.
They mentioned that every Civ will have unique Culture traits, so may be they are considering separate line of culture: religion oriented (temple, church, cathedral, religion related Wonders...)
science oriented (library, laboratory)
trade/merchant oriented (marketplace, bank)
The more you develop one of three, the more your culture will be oriented in religion, science or business.
It can drive to a political model with a Scientific Monarchy, a Religious Nationalism, a Capitalist Democracy... not a bad change from SMAC social engineer. 
Don't forget we'll have Great People too, probably not only Great military Leaders, but also artist, philosopher, scientist, as Shakespear, Plato, Socrates, Leonardo da Vinci, Galileo, Newton...
They can add lot of cultural effect, so at this point I hope Firaxis will kill my critics with an amazing game feature. 
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Dida
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for civilized civ, burning a captured city is not adviced. Because the international community will be very disgusted by your action, and they might declare war or economic sanction against you.
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tniem
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Hope College
Apr 2000 time: 00:14
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TechWins,
Like I said if unit support is paid for by the national treasury than I have no worries. But has that been said yet? If it has, I am sorry. But if there is a chance that unit support will be paid by the cities themselves, I have some worries.
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quote: Originally posted by Father Beast
I can't say for CTP2, but in CTP (which I got recently) the military support is still with production. The BIG difference (which I'm wondering if it will make it into civ3) is that it was done on a global basis, more like the original MOO. all the cities were lumped together and added up, then the gears subtracted.
In civ and civ2, it ALWAYS calculated gold and shield support city by city, and I'm wondering if that will still happen. the global version added a lot to making it feel like one empire. |
As Tech pointed out, city shields builds the Unit and then Gold support takes over (Civ 3 and CTP 2) after the Unit is built.
I have not played CTP 1 since Nov. 2000. Do a cheat for a min. Build one city and then (cheat) build several (10 to 20) units, hit end of turn and then count how many unit are left (after they died) and that will be the number of units that is supported by one city. You might also (cheat) build a size 21 city and do the same to see how many units a large city will support. You will than know how many units you can build time number of cities. Also if you have not try WesW mod for CTP 1, please do, I think you will really like it.
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Kenobi
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quote: Originally posted by Dida
for civilized civ, burning a captured city is not adviced. Because the international community will be very disgusted by your action, and they might declare war or economic sanction against you. |
I don't disagree with you, though I think there should be an option to raze cities. I don't know how many times I've captured a city that I didn't want to keep, simply to take it out of enemy hands. I would much prefer the option to raze the city to the ground rather than starve the population down to 1 pop, then create a settler.
Sure, make it a genocidal-type act that angers the other civs, but leave the option in. If you want to play a loot & pillage conqueror, you should be able to do it and suffer the consequences.
If we're going to include slaves, why not make them "worker"-type units? So if you have a 4 pop city and you raze it to the ground you could enslave the population, maybe on a 1 for 2 basis, and get 2 workers.
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death_head
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Caledonia, IL, USA
Jul 2000 time: 23:14
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It seems to me that Communists would be able to build a larger army during peacetime, while capatalists would be able to build a larger army during wartime (look at the U.S. in WW2) Thus, the communist governments should start the wars, and lose them if they aren't finished quickly enough (like in Axis & Allies)
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death_head
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Caledonia, IL, USA
Jul 2000 time: 23:14
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I guess I was referring to the way that businesses and civilians jumped into the war effort with a will (in the interest of $$$), whereas in Germany or Russia or wherever, people were forced.
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