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Tizzy
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I'm still pretty new to playing OCC, and one of the things I have most trouble with is alliances and gifts.It took me a while to start with to get over giving the AI techs which I really needed to build wonders before them ("no you will not build the Observatory before me!")
Forming the alliances to start with is no problem, but I do still have a problem with giving an AI Civ all my carefully acquired techs/money.
I got to the stage last night that I didn't have enough caravans in my city to build Ike's College, and had to get it done quickly as the Romans were also building it. I decided to push up my tax for a couple of turns to get the money to do it, when along come the Germans and demand all but 100 of my gold, otherwise they would declare war on me(the had already cancelled the alliance as I refused to declare war on the Mongols, another of my allies). I refused to pay up,and they marched straight through me in about 3 turns.
What do you do? How do you keep them sweet, and still manage to acheive the goals you need to quickly?
Tiz
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debeest
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Well, Tiz, in my last two OCC games the AI has beaten me to Colossus once and Copernicus once. I've won my last six Deity non-OCC games, but I'm about one for five in OCC, so it certainly takes at least a DIFFERENT skill, if not necessarily MORE skill.
I've had next to no trouble with AI aggression. The one game I won, I had a mountain fortress bottleneck against which the Greeks threw 1-2 units per turn for hundreds of turns, but the other games no one ever attacked me. (A lesson there?) And I've had little trouble keeping alliances most of the games. But I have a lot to learn about extracting gifts from the AI. You're not alone!
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Tizzy
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I had thought that too, tonic, but hadn't been able to prove it.
It has seemed to me that the larger a Civ is, the more change they have of winning a wonder race.
Has anyone ever proved/disproved this?
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