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Tokamak is offline Tokamak
Chieftain

Jul 2001
time: 05:14
  Old Post 18-07-2001 21:02
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#1 Report this post to a moderator
Alien Unit Bug Inflate your Upload Space

I've found a serious flaw in my copy of SMACX. All alien units fight at 1/2 strength! This poses some serious problems for my nearly complete mod.

I'm wondering, is this something that has always been this way, and I've never noticed, or has my terranx.exe gone corrupt? Has anyone else noticed this before?

I've replaced the alphax.txt with a fresh copy, but it didn't fix the problem.

I'm pretty much stuck until I can address this problem. If anyone knows anything, please respond! Even a "it works fine on my computer" type response would help. Thanks.

Flo is offline Flo
Warlord

May 1999
time: 00:14
  Old Post 18-07-2001 21:48
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#2 Report this post to a moderator
Tired of ads?

Tokamak,
i enjoy your scenario a great deal . Getting ones ass whooped by the AI is humbling (and a ton of fun)
Describe the problem you have / provide numbers. Are you possibly basing your observation on units with fusion reactors ? (the battle odds are displayed incorrectly in that case - by a factor of 2).

Tokamak is offline Tokamak
Chieftain

Jul 2001
time: 05:14
  Old Post 18-07-2001 21:51
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#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Nevermind. I answered my own question. It turns out that in the early years of the game, alien units fight at only half strength. By setting the year higher, you can fix this.

Hey! Thanks for the complement! I hope you'll like the sequel, too.

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