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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > I'm not an abolitionist, but....
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Bluevoss is offline Bluevoss
Prince
Orlando, Florida
Dec 2000
time: 05:14
  Old Post 19-07-2001 17:32
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I'm not an abolitionist, but.... Support Apolyton, buy Call to Power 2

Slavery....

I'm running the Medmod, which I love (checks in the mail), but I really have a problem with slavery. Like, it happens too much.

Last night, I managed to take a small French town - size of 2. The nearest french town was a 4. I was importing troops as quick as I could, and the French were throwing their forces against me. By the time the dust had settled, my town was 8 and theirs was 7.

Really, there seems to be a violation of "conservation of mass" going - if a unit is built, the town population does not drop a point. But if that unit is taken (and by taken, I guess we are talking about total, abslolute surrender with no deaths) then the takers get one population increase. Something dosn't work out there - the population of the world is expanding through war.

What, are there only THREE horsemen of the Apocalipse?

Is there a way to reduce the slavery that goes on in a game? I love the fact that it exists, but its just getting overdone at this point.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:14
  Old Post 19-07-2001 18:04 Visit Immortal Wombat's homepage!
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Browse Apolyton AD-FREE

There are two obvious solutions as I see it.

1) Take the "VictoryEnslavement" line from every unit that has it. No unit killed in battle will be captured as a slave, and the population will stay balanced.

2) Add the line "BuildingRemovesAPop" to every unit, so that it reduces the city size when it is built. This is probably not the best solution, but it will stop population growth.

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