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xeno7667
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Yes, Manifold Nexus is best. With a base on it you can choose a green stategy (except Miriam) even if you are not Deirdre or Cha Dawn.
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death_head
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Caledonia, IL, USA
Jul 2000 time: 23:14
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I love putting a base in the center of the ruins...very high production, and good luck trying to sneak attack it if you build a sensor array...
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Avenoct
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NC, USA
Apr 2001 time: 00:14
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I played many games trying desparately to get the Jungle, and I hated the ruins with all that fungus...but the biggest tragedy was that I usually ignored or just incidentally used the Uranium Flats. They are now my favorite landmark. The jungle is all and all more useful in more situations, as is the Nexus, but in a few games, where you need tech quickly, those Uranium bubbles sure do the trick, especially if you find or make a river there. On huge maps, this isn't as important as the Jungle. And the ruins! Miriam managed to plunk a base in the middle while we were at tech parity and I was busily trying to attack her bases to give to Yang. It was very tough to get a unit in there, keep it alive one turn, and counterstroke. Needless to say, native life (or the Xenoempathy Dome) negates this effect, but for the early game on a small map surrounded by hostiles, the ruins are like having a base in the bank.
Do you ever name your own landmarks? It's quite fun, and useful on large or huge maps...I often name areas for events that havn't happened yet, like 'Miriam's final Frontier' when I'm guessing she'll plunk a base down there and it'll be the first one I take from her. The best guess I ever had doing this was 'Sheng-ji Peaks'. I hadn't even met Yang, didn't know where he was, but 15 turns later a little blue rover popped up on those very peaks, hailing a large, though failed attack by the Hively one.
-Smack
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Earwicker
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Washington, DC, USA
Mar 1999 time: 00:14
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The Ruins are my favorite, esp if I can get there in the early game. As a typically Green player, it makes good worm-hunting grounds, is easy to defend, upgrade units, etc. And its pre-restriction-lifting production of 2-2-2 in eight squares is awesome! Manifold Nexus also suits my play well.
The Wreckage is good to hunt and find early, but is somewhat overpowered at that stage of the game. Most other landmarks reuire terraforming to fully exploit but this one gives you 2 free units, a huge energy boost, and com/locations -- quite a payoff for very little effort.
I'm a big fan of the Crater, uranium, shallows, and fresh sea for easy productivity boosts.
The fossil ridge is hard to exploit, since deep-water terraforming arrives late (pirates only), and raising the seafloor obliterates the landmark. Hmmm.
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NorthSwordsman
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I just take any landmark I can and make the best use of it. I do enjoy the Uranium flats or the crater- both really help boost producing. Other than that, I'll take whatever I can get and use them.
My least fav? Pholus Ridge. Between the worms and AI... sigh.... always get blasted off it for one reason or another.
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DilithiumDad
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In theory Pholus Ridge is great --+1 energy for quite a few tiles (I believe it's six). But for some reason the map generator always covers it in fungus (this is also true in Map of Planet and in my own Ultimate Builder, sad to say).
Mt. Planet is best because it is +mineral AND +energy AND high elevation.
Garland Crater is also excellent. Farm/solar is a good choice. Actually, putting a condensor in the center tile may be all the terraforming you really need for the whole thing (gives you 2-2-0 with no terraforming and 4-1-0 for the center tile).
Uranium Flats and Geothermal are only good if they're near your HQ --otherwise you lose the energy to inefficiency unless you crawl it out or are playing high-efficiency factions.
The Wreckage stinks --it's another desert with some cheap trinkets.
Nessus Canyon is great --there's usually a river in it and +1 minerals in about 6 tiles. It only appears in maps made with the Scenario Editor, though.
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Vytae
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As a hardcore Morgan Player Mt Planet and Uranium flats are my fav's the energy and minerals and high elevation (more energy) are a huge boost. The uranium flats are excellent,if you luck out and have your HQ near(or in it) plus a energy bonus or two. And your HQ can power your whole empire,can anyone say boreholemuch?
Manifold Nexus is a big plus and i always take if i can,that way when i run freemarket i dont get my selfmade borehole clusters raped as bad.
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death_head
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Caledonia, IL, USA
Jul 2000 time: 23:14
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How hard would it be to mess with the game data? You'd just have to follow the same format...of course, I don't know anything about editing...
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death_head
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Caledonia, IL, USA
Jul 2000 time: 23:14
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The fungus sea is awesome late game, because all you have to do is put a base in the middle, and voila! 2-2-2 per square guaranteed, not counting satellites, bonuses, etc.
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