 |
|  |
 |
|
Paul
|
 |
Zwolle, The Netherlands
Mar 1999 time: 06:12
|
|
If you played the island OCC game game and kept a log of it please post it in this thread. Here comes my log:
4000 BC Alphabet, Bronze Working
Hut: Horsemen
3600 BC Rome
3350 BC Code of Laws
2950 BC Ceremonial Burial
2550 BC Map Making
2050 BC Monarchy, revolution
Gov: Monarchy
1750 BC Writing
1450 BC Colossus
1400 BC Mysticism
1150 BC Currency
1050 BC Hut: 50 gold
975 BC Library
925 BC Trade
800 BC Literacy
775 BC Marketplace
Hut: 25 gold
700 BC Temple
650 BC Philosophy, Horseback Riding
600 BC Hut: 25 gold
500 BC Masonry
300 BC Republic, revolution
275 BC Hut: Construction
225 BC Gov: Republic
Silk Caravan: 208 gold
Rome: WLTCD, size 5
200 BC Colosseum
175 BC Mathematics
125 BC Aqueduct
75 BC Hut: Medicine
25 BC End WLTCD, size 12
40 AD Astronomy
60 AD Hut: University
80 AD Spanish: trade Engineering, Wheel, Bridge Building, share maps
120 AD Indians: peace; share maps
140 AD Beads Caravan: 322 gold
160 AD Copernicus' Observatory
Sanitation
Sold Colosseum
200 AD Indians: trade Pottery; alliance; share maps
220 AD University
280 AD Americans: peace; trade Iron Working, share maps
340 AD Banking
Gems Caravan: 404 gold
380 AD Chemistry
400 AD Spanish: trade Warrior Code
Americanms: trade Polytheism
Indians: gift 50 gold
440 AD Sold Temple
460 AD Shakespeare's Theatre
Theory of Gravity
540 AD Invention
Dye Caravan: 404 gold
Start WLTCD, size 12
560 AD Sewer System
600 AD Bank
Seafaring
Hides Caravan: 512 gold
640 AD Harbor
Democracy
700 AD Gunpowder
720 AD End WLTCD, size 21
revolution
780 AD Gov: Democracy
Dye Caravan: 356 gold
800 AD Metallurgy
Americans: trade Navigation
840 AD Physics
880 AD Magnetism
Start WLTCD, size 21
900 AD Isaac Newton's College
920 AD Explosives
960 AD Electricity
980 AD End WLTCD, size 25
1020 AD Steam Engine
1060 AD Refrigeration
Silk Caravan: 666 gold
1080 AD Supermarket
Railroad
Indians: trade Feudalism
1120 AD Economics
1160 AD Industrialization
Salt Caravan: 408 gold
1180 AD Chivalry
Start WLTCD, size 23
1220 AD Corporation
1260 AD Steel
1280 AD End WLTCD, size 27
1320 AD Refining
1340 AD Darwin's Voyage: Leadership, Combustion
1360 AD Automobile
1400 AD Electronics
1440 AD Conscription
Indians: share maps
Sold Sewer System
1480 AD Tactics
Salt Freight: 222 gold
Sold Aqueduct
1500 AD Superhighways
1510 AD Mass Production
1530 AD Machine Tools
1550 AD Mobile Warfare
1570 AD Power Plant
Miniaturization
1590 AD Computers
1610 AD Research Lab
Robotics
1630 AD Flight
1650 AD Atomic Theory
1670 AD Radio
1680 AD Offshore Platform
1690 AD Advanced Flight
1710 AD Rocketry
Spanish: share maps; gift 50 gold
Dye Freight: 544 gold
1730 AD Recycling
1740 AD Manufacturing Plant
1750 AD Indians: gift 150 gold
Germans: share maps
1752 AD Space Flight
Beads Freight: 492 gold
1758 AD Plastics
1760 AD Apollo Program
1766 AD Environmentalism
1774 AD Americans: 400 gold, war Spanish; 250 gold, war Germans
Nuclear Fission
1782 AD Nuclear Power
1790 AD Theology
1796 AD Laser
1802 AD Superconductor
1808 AD Communism
1812 AD Sold Manufacturing Plant
1814 AD Sold Power Plant
1816 AD Sold Factory
Indians: cancel alliance
Americans: cancel alliance
1818 AD Fusion Power
Sold Superhighways
1820 AD Launch
1826 AD Mass Transit
1827 AD Espionage
1828 AD Factory
1830 AD Solar Plant
1835 AD Land on AC
|
|
|  |
 |
|  |
 |
|
Carolus Rex
|
|
Sweden
Jan 1970 time: 06:12
|
|
I haven't kept a log.
I'm in the 1860s and it will be quite a challenge for me to make it on the "right" side of 1900...
I'll post the landing date anyway, once I'm finished.
Carolus
|
|
|  |
 |
|
|
Finally convinced myself to try one of the saved games - this one - after playing numerous enjoyable OCC games of my own. Landed in 1863 (launch: 1848), only 28 years (14 turns) after Paul. That really made my day!
And I'd like once again to thank Paul for sharing his strategies on OCC and spurring the debate on this on the forums. It has been invaluable to me and my understanding of the game as a whole.
I didn't keep a log of the game, but made some observations along the way:
1) I think a key factor was establishing very early trade routes with a nearby Barbarian city. I sent 5 caravans there as soon as I could. They didn't meet any demand, but nonetheless yielded about 200 gold/beakers each, and more importantly: Some much needed additional trade arrows early on.
2) The isolation of Rome on the island ensured a very peaceful game. I only had four direct encounters with the AI: Two Barbarian landings, one American caravan and a late game attack by the Spanish with a knight and a catapult. I defended with a NON archer all the way till the launch, and only built one chariot to catch a Barb leader.
Not much luck with diplomacy, though. No tribute at all, and only by the skin of my teeth did I manage to get an alliance with the Americans mid-game. About 500 gold worth of gifts total, and a few tech trades. Usually I interact a lot more with the AI and trade techs on a regular basis, but this game may cause me to be more isolationistic in the future.
3) The two continent trading. In my earlier tries I didn't apply this strategy to its full extent, but this game I really learned how well it pays off. 5 or 6 freights to the Germans and the Americans, and woohoo!: Ca. 4500 gold/beakers, enough to go shopping for all the Modules and Components you'll ever need!
4) I delayed the research of Democracy for about 15 turns, taking a direct path to Refrigeration. In other words, I stayed in republic right until the 80% cap on science prevented me from maintaining the 2 turn advance rate. I think this was a benefit, as I could go through the final WLTLD celebration that much sooner.
4) On the down side: This game played some tricks on me, science wise, that I haven't seen to this extent before. Around the discovery of Automobile/Miniaturization, it became next to impossible to optimize science to meet the beaker requirements. I'm usually very focused on this (thanks to the discussions in this forum), and I've never had the game drag me around like this before. Example: Once, the number of beakers required jumped from 1932 to 2939 for the next and back to 1988 for the third advance. Not to mention the usual tricks of changing the beakers needed in mid-research; this seemed to be the rule rather than the exception in this game after Flight. 
I sure wish I had kept a log now, but it seems so tiresome to do during the game. Really appreciate the work of Paul, Carolus and others, though. It's been most helpful.
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|