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Disturbed is offline Disturbed
Settler

Jul 2001
time: 05:14
  Old Post 20-07-2001 08:43
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cattle? Avatar Enlargement: We've got the solution

i was looking in the unit text what are cattle?

SoulFisher is offline SoulFisher
Chieftain
USA
Jul 2001
time: 21:14
  Old Post 20-07-2001 14:14
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"Cattle" units add food to the tile they stand on, sort of like mobile farms. It's been said Activision removed them from the game because they cluttered up the tiles between cities, making it impossible for stealth units to infiltrate an enemy state (enemy cattle will slow down your invasion force, too).

Ari Rahikkala is offline Ari Rahikkala
King
Unreported loss of streaming in atomic read operation
Oct 1999
time: 07:14
  Old Post 20-07-2001 16:10 Visit Ari Rahikkala's homepage!
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I think that if you have a wall of cows around all of your cities it actually would slow down an invasion force in reality... If not for anything else, then for amazement .

Disturbed is offline Disturbed
Settler

Jul 2001
time: 05:14
  Old Post 20-07-2001 18:18
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thanks, makes sense

Dida is offline Dida
Prince

Jan 2000
time: 05:14
  Old Post 21-07-2001 00:21 Visit Dida's homepage!
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you can activate the cattle unit by removing the line "CANT_BUILD", but it's not very good, as you map will become so overcrowded with cows. it's just alwful.

SoulFisher is offline SoulFisher
Chieftain
USA
Jul 2001
time: 21:14
  Old Post 21-07-2001 05:30
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Are cattle rustled? Help yourself to an AD-FREE life

No problem!

What I want to know is whether anyone has confirmed that "rustle" is a special attack against cattle. Does this attack actually work?

OneFootInTheGrave is offline OneFootInTheGrave
Prince
Kuzelj
Nov 2000
time: 05:14
  Old Post 30-07-2001 16:55
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Avatar Enlargement: We've got the solution

maybe ther should be a mod that simulates foot and mouth disease, and if you ahve too much cattle you get the pollution up an there is a random risk fot foot and mouth. when you get it 90% of the cattle dies, and if you based your food supplies on them this would make you think twice!

This makes me think it is not so bad idea after all.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:14
  Old Post 31-07-2001 02:13 Visit J Bytheway's homepage!
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Make it mad cow disease, and instead of a random chance have it an ability of infectors. This wouldn't be completely impossible in SLIC, but difficult. You'd have to catch clicks and check if the selected units was an infector next door to an enemy cattle then have an alert box with 'Do you wish to infect the [empire.name] cattle with a nasty disease. Yes/No'.

Then a fraction of cattle dies according to the number you own. (The more you own, the easier it is for the disease to spread unnoticed, so you lose a greater fraction). Possibly include a same-continent check (I don't know if you could do that...).

That way, civs using the odd cattle here and there to provide vital food supply would be fairly safe, but civs trying the wall-of-cows tactic could be easily circumvented.

Possibly you'd have to allow the infector earlier or make a new cattle-infector unit that was available earlier.

Or then again, maybe a random thing is better (but it's a bit arbitrary - another AI entity time bomb? "Oh no! Now I've lost, my cattle just exploded!").

Rustle is an obsolete thing according to an interview with one of the CTP programmers. The code's still in there, but there's no access point.

John

LionsEtc is offline LionsEtc
Settler

Aug 2001
time: 23:14
  Old Post 08-08-2001 03:18
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Remove this text

quote:
(but it's a bit arbitrary - another AI entity time bomb? "Oh no! Now I've lost, my cattle just exploded!").


Lol, J Bytheway.

What a picture! I can just imagine that. More menacing than the Infector, more annoying than the Lawyer, its the Cow Detonator!

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