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Bluevoss is offline Bluevoss
Prince
Orlando, Florida
Dec 2000
time: 05:14
  Old Post 20-07-2001 17:33
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#1 Report this post to a moderator
Population Maxes in MedMod Avatar Enlargement: We've got the solution

Having a blast with Wes's mod. The question I have involves government types. I ran into a prob last night while I was a Monarchy - I hit the 10 city limit. The other types that I was able to develop - city state and theocracy, also had 10 city limits.

What is everyone's take on this? These types seem like a stepping stone to larger government types, and it would be nice if you could use them to ramp up to 15 cities. I figure that it would be easy enough to change in the files, but I just wanted to find out if there was a reason that this was done (gameplay or historic) before I did it.

In particular, I would think that City States would be like a loose federation of monarchies, allowing you a greater span of control. And a theocracy might be viewed as Spain during its expansion period, with the Church providing a basis for its "Chain of mission" settlement stratagy.

Any thoughts on this?

BRA_TiTaN is offline BRA_TiTaN
Settler
Rio de Janeiro, Brazil
Jul 2001
time: 02:14
  Old Post 20-07-2001 19:17 Visit BRA_TiTaN's homepage!
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#2 Report this post to a moderator
Limit od 10 city, is bad. Remove this text

I didn't Also like government's system - monarchy - city state - and the other medieval ones, they be with limit of 10 cities. In great maps, that puts back a lot.
I think spill of 15-20 it would be better.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:14
Post  Old Post 20-07-2001 21:56 Visit Martin Gühmann's homepage!
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#3 Report this post to a moderator
Increase the size of your Attachments

quote:
I figure that it would be easy enough to change in the files, but I just wanted to find out if there was a reason that this was done (gameplay or historic) before I did it.


Look into the MM2_govern.txt in the ..\ctp2_data\default\gamedata\ folder. Search for a line like:

TooManyCitiesThreshold 1000

This is an example for Anarchy. That was your first quetion maybe you already found the answer. I don'tknow the answer of your second question. You can read the threads about the MeadMod Alpha and Beta and I would also read the threads about the MedMod for CTP1. But note you will need a lot of time to do that.

For me it wouldn't matter if this change had a reason or not. I would just do it that would be my private version of the MedPack. But it is also a challenge to cope with the conditions given by Wes. But I think it would be better to ask this question in the MedPack thread there Wes will listen to you and maybe he will explain it or modify his mod.

-Martin

Myrddin is offline Myrddin
Warlord
Aberystwyth
Jun 2001
time: 05:14
  Old Post 21-07-2001 02:17
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#4 Report this post to a moderator
Inflate your Upload Space

The city limits are not absolute - you can expand beyond them with a happiness penalty.

The reason they exist is to prevent you capturing the computer controlled cities too early - they force you to have periods of peace while researching more advanced government types.

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:14
  Old Post 27-07-2001 23:55 Visit WesW's homepage!
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#5 Report this post to a moderator
Put an end to popups!

The city limits are there to keep you from simply out-expanding the AIs and run away with the game early. Myrddin is right in his comments. Also, if you are using huge maps, you should use the Large civs version of the mod, which has higher city limits.

Bluevoss is offline Bluevoss
Prince
Orlando, Florida
Dec 2000
time: 05:14
  Old Post 28-07-2001 00:22
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#6 Report this post to a moderator
Lose 30 kilos (of popups)

Actually, I now agree with this - I'm running a democracy and am well ahead of the others, but realize that I simply cannot keep throwing cities down or killing off all the comptuer opponents. Now, I take a city and I instantly have to go on patrol, looking for cities that are now unhappy. So I think its a good thing - like you said, it provides a check against overexpansion.

Bluevoss is offline Bluevoss
Prince
Orlando, Florida
Dec 2000
time: 05:14
  Old Post 28-07-2001 03:16
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#7 Report this post to a moderator
Support Apolyton, buy Civilization 2

Question regarding pop (now that I'm home and have played a bit). Is there a way to stiffen the penatly for going too far? Ive got 33 cities in a democracy (30 max) and am only loosing -1 points per turn.

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:14
  Old Post 29-07-2001 08:59 Visit WesW's homepage!
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#8 Report this post to a moderator
Lose 30 kilos (of popups)

The penalty settings are located in govern.txt.

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