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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:14
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Having a blast with Wes's mod. The question I have involves government types. I ran into a prob last night while I was a Monarchy - I hit the 10 city limit. The other types that I was able to develop - city state and theocracy, also had 10 city limits.
What is everyone's take on this? These types seem like a stepping stone to larger government types, and it would be nice if you could use them to ramp up to 15 cities. I figure that it would be easy enough to change in the files, but I just wanted to find out if there was a reason that this was done (gameplay or historic) before I did it.
In particular, I would think that City States would be like a loose federation of monarchies, allowing you a greater span of control. And a theocracy might be viewed as Spain during its expansion period, with the Church providing a basis for its "Chain of mission" settlement stratagy.
Any thoughts on this?
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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:14
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Actually, I now agree with this - I'm running a democracy and am well ahead of the others, but realize that I simply cannot keep throwing cities down or killing off all the comptuer opponents. Now, I take a city and I instantly have to go on patrol, looking for cities that are now unhappy. So I think its a good thing - like you said, it provides a check against overexpansion.
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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:14
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Question regarding pop (now that I'm home and have played a bit). Is there a way to stiffen the penatly for going too far? Ive got 33 cities in a democracy (30 max) and am only loosing -1 points per turn.
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