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BlackJack
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There really isn't anything you can do about it. As you noted, as long as they've got +1,000 in gold, they'll probably escape. If they're the strongest, they'll probably split though.
What you can do though is be prepared to follow-up with enough units for at least the second capital and spies and cash to to pickup some of the cities farther from the new capital. You know that everytime they loose a capital, their treasury goes down by +1,000, and everytime they loose a city it also goes down. Pretty soon you'll get them under 1.000 and they won't be able to run anymore.
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La Fayette
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albi, france
Oct 2000 time: 06:14
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I think that if you take the capital of any civ that is NOT number 1 on the powergraph, it doesn't split.
Does it always split when the civ is number 1?
I would say yes, but I'm not sure whether this has been thoroughly tested.
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Edward
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La Fayette,
Perhaps the second Axis split (upon the capture of Dresden yielding the Aztecs) happened because splitting is based on the civ's "power" at the beginning of the turn.
Also, I like Andy-Man's "happiness" suggestion. Regardless of how it really works, it certainly makes sense that a less happy civ would be more likely to have a civil war.
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La Fayette
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albi, france
Oct 2000 time: 06:14
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quote: Originally posted by shade
(
any ideas???
shade:banned: |
One idea:
Contrary to general opinion (including my own opinion) a few days ago, your results confirm what my 'taking Berlin' had shown: namely the 'haver' doesn't need to be number 1 on the powergraph + the number of cities owned by the 'haver' and the 'taker' is not (or not completely) relevant.
'Capital must be taken' remains true.
'Less than 7 civs' remains true.
'Haver stronger than taker' seems to be true.
There remains to discover what is precisely used to measure the relative strength of the 'haver' and the 'taker'.
Thank you for your testing, shade.
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fittstim
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Stockholm, Sweden
Jul 2001 time: 06:14
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It's sort of bizarre that the rules seem to change depending on either the number of civs or the number of turns passed. But I did figure out a couple of things.
1) Of course, there needs to be an open civ spot. Thus, a civ will NEVER split if there are 7 active civs.
2) In order to "Move capital" a civ has to have a minimum of 1000 gold. Or some minimum of gold - it was always 1000 gold in the wwII.scn I was play testing on at Emperor level. Thus, 1000 would make the capital move, while 999 would cause a split.
3) There has to be a city of at least half the size of the capital (rounded down) or a minimum of size 8, for a capital to move. With Moscow size 21 and Leningrad size 10, the capital would move - but if Moscow was 22 or Leningrad 8, the civ would split.
There seems to be some connection between the order of the city's establishment and the size of the city as to which city becomes the new capital. Difficult to figure out just now.
4) With respect to the splitting civ, the most distant cities will become a part of the new civ. However, the number of cities assigned to each civ is based on the size of the cities. With 10 size 1 cities, the civ split 5-5; with 2 size 8 (nearest to each other)and 8 size 1 cities, the civ split 2-8 with all of the size 1 cities becoming the new civ.
However, as I hinted to above, the rules about spliting/moving didn't always work. When there is one large civ (artificially created by me) and all of the other ones are small, then the large civ will ALWAYS split. There was nothing I could do to make the capital move. Strange but I was getting too frustrated to continue trying to work it out. Maybe later...
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