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Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:12
Lightbulb  Old Post 26-10-2000 13:17
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#1 Report this post to a moderator
encroaching on your enemies. Support Apolyton, buy Alpha Centauri

I have discovered a way to get those resource squares from your enemies without declaring war. if you're at peace, you can fortify a unit on one of their squares and usually only get a warning, instead of the ultimatum - get off or war. the next turn, your city can start producing that square.
by founding cities just outside of enemy city radius, you can do this to start starving them away.

Chainsaw is offline Chainsaw
Warlord
Ratingen, Germany
Apr 2000
time: 05:12
Post  Old Post 26-10-2000 18:21
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Support Apolyton, buy Civilization 2

True. But the problem is, the AI does exactly the same. If they take some nice spots from my city radius (specials, important food or production squares), I'm often not patient enogh to chase them away just to see them return two turns later. I really hate that, especially in OCC. Mostly, I try to start a quick assault, destroy the city that's too near (maybe one, two more ), and then make peace again.
Bombers are a nice way to starve civs who haven't yet discovered flight.
I wonder why it doesn't work on ocean squares.

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:12
Post  Old Post 26-10-2000 19:55 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Gee... whenever I have a peace treaty with the AI, they will demand my exit the first turn, and the next turn, I'm given the choice of relocating the unit to another city, or taking a hit on my reputation (not that I give a darn about rep... it's not worth anything in the final score)

Laertes is offline Laertes
Prince
London
Jul 2000
time: 05:12
Post  Old Post 26-10-2000 20:45
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Put an end to popups!

An alternative tactic:

-position your unit as described, until your city has control of the resources
- withdraw your unit when asked
- rush a couple of diplos/food caravans onto the square, which keeps control of the square for you but doesnt produce a threat from the AI.

Bohlen is offline Bohlen
Prince
of Space
Nov 1999
time: 00:12
Post  Old Post 27-10-2000 01:20
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Enter the AD-FREE zone

quote:

Originally posted by Fergus Horkan on 10-26-2000 11:45 AM

- rush a couple of diplos/food caravans onto the square, which keeps control of the square for you but doesnt produce a threat from the AI.




At least not until the eventual sneak attack.

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:12
Lightbulb  Old Post 27-10-2000 01:37
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#6 Report this post to a moderator
Lose 30 kilos (of popups)

Ming -
on the turn where you they yell at you, you don't actually have to move it away, and can start producing that square before they give you the choice of withdrawing or rep hit.

Chainsaw -
you can watch the AI like hawks and keep them out of your squares every turn by demanding it in negiotiations. might be a bit too micromanaging for you, though.

Fergus -
I like the idea, but won't they then come along and expel your spy?

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:12
Post  Old Post 27-10-2000 02:10
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Got spare money?

That's why the diplo/caravan combo.

Ahhh, the old sneak attack. In the MPG version, they will quite frequently

The ask to withdraw usually works but sometimes they'll move a diplo up with the unit. And then when you try to expel it will say it must be closer to your city.

RAH

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:12
Post  Old Post 27-10-2000 04:57 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Full PM-box? Change here!

Father Beast...
Yeah... I know. But they usually just a move a unit up take the square back. You ask them to move, and they say war... Which isn't a bad thing

geofelt is offline geofelt
Prince
Neptune Beach,Florida,USA
Jan 1970
time: 00:12
Post  Old Post 27-10-2000 05:58
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I just recently tried this tactic. The city had a food box that was nearly depleted. I occupied enough squares to create a shortage. Every turn, the city starved down one population unit until only the central square was used and the pop was minimal. As a republic, the AI also lost units. I only did this, experimenting with a max score game on a micro(25x40) world. Most times, only one unit was withdrawn, I don't know why.

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:12
Angry  Old Post 27-10-2000 06:30
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actually, geofelt, that's happening to me too. I have two units in enemy territory, and they tell me to move or renounce the treaty, I say OK, and they just move 1 out!

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